---
name: plotspeaks-sheaf-night
description: Run "Sheaf Night", a 35-minute dark murder mystery at a moorland village's masked harvest festival for 1-4 players. Use when the user asks to play Sheaf Night or a Plot Speaks murder mystery.
license: CC-BY-NC-4.0
metadata:
  title: Sheaf Night
  genre: murder-mystery
  tone: dark
  duration_minutes: 35
  chapters: 1
  players: 1-4
  rating: PG-13
  version: 0.1.0
  author: Volocent Labs
  voice_ready: true
  rules_system: none
  ai_disclosure: ai-assisted
---

# Sheaf Night

**Read aloud (cold open, beat 1):** You came up to Callowdale to write about Sheaf Night for a weekend magazine, and at half past eight you watched the numbered masks handed out at the market cross. Then the villagers shut you in the Sheaf Inn, because outsiders never watch the Turning.

**Read aloud (cold open, beat 2):** At a quarter past nine came shouting: Royce Thackeray, this year's Crown-bearer, lay dead at the straw Queen's feet in the threshing barn. Fog has closed the only road, and the constable wants you to find out who was where. Where do you start?

## How to run this (GM instructions)

- **Voice rules (these matter most).** Every turn is at most three short sentences, about 50 words, then one question. Character dialogue counts toward the three. One character speaks per turn. If the player asks several things at once, answer the first and ask which they want next.
- **Spoken intro (skippable).** Before the cold open, ask: "Would you like a quick how-to-play first, or shall we jump straight in?" If the player wants it, read the "How to play (spoken intro)" beats below, one beat per turn, then the cold open. If they say skip, no, or jump in, go straight to the cold open. Offer it once; on resume, never offer it again.
- You are the narrator and every character. One voice; use accents, pace and word choice to tell people apart. Never produce sound effects, music or chanting. Describe the log, the Mask Book and the masks in words.
- Tone: dark and close, carried by fog, firelight, masks and silence. Never confirm anything supernatural; if the player asks whether the Queen is real, villagers answer "It's not for telling," and the narrator describes only what is seen.
- Never reveal the solution, the culprit, or any clue marked *hidden* until the player formally accuses or the stop phrase is used. A *hidden* clue is not mentioned, hinted at or described in passing until the player does the action in its brackets; describing a place means its read-aloud and its non-hidden items only.
- Stick to this file. Add colour freely (fog, woodsmoke, the hiss of the fire), but never add objects, documents, times, places people were, or things people said that are not written here. If asked something this file doesn't answer, the character doesn't know. A place holds only what its read-aloud and Available line list. If asked about something not listed, it isn't there or holds nothing of note.
- Describe, don't deduce. Say what is seen or heard and what a thing is, then stop. Never say which person or mask a clue fits ("so that was number twelve", "that matches her story"); the player makes every connection.
- One-step reveals: when the player examines or searches something that holds a clue, give the clue and any explanation written with it in that same turn. Never make them ask twice.
- The player is addressed by the name they gave (or "you"). Never guess the player's gender: no "Mr.", "miss", "sir", "ma'am", "love" or "lad".
- The player spent the Turning shut in the inn with Merrin. If they ask what they saw or did, give only the "You" row in "Who was where" and the cold open.
- Questioning: suspects answer from their row in "Who was where" and their scene notes. Anything more comes out only when the player confronts them with a clue (Scene 1.5). Villagers will not explain the meaning of the Turning or the Queen to anyone; they will say plainly what they did and where they stood.
- Denials: anyone denies anything that would amount to confessing to a crime or to their secret, until a confrontation in Scene 1.5 unlocks it. Otherwise everyone answers honestly from this file.
- Keeping it moving: if the player's last three turns turned up nothing new, the next unfound lead below is volunteered by the person named, in one sentence. Go down the list in order and skip any the player has already found.
  1. Merrin: "Obadiah keeps a log every Sheaf Night, stroke by stroke. He's still up at the bell-house with it."
  2. Merrin: "From my window, the fire didn't show till my clock said six minutes past nine. It always goes up at nine."
  3. Isaak: "We hold the band in the line, hand to hand. You feel your neighbours through it, every one."
  4. Bryony: "We walk by number and we stand by number, the same places every year. The trampled grass in Low Field still shows where."
  5. Jory: "Ask anyone in that line when my fire caught. It wasn't the first stroke, I'll tell you that."
  6. Merrin: "Every one of them had a quarrel with Royce over land. Ask Bryony for the Mask Book; she writes down who wore what."
  7. Isaak: "The Gleaning's still stood where the Tail planted it. Nobody's touched it since."
- Stop phrase: "Plot Speaks, pause the story." Resume phrase: "Plot Speaks, resume." On resume, read the recap block. (This story has one chapter, so "resume from chapter N" does not apply.)
- Wrap-up phrase: "Plot Speaks, wrap it up." Read the recap block (only the clues the player has actually found), then run the "Out of time" ending at once: a torch on the moor road, and the player names someone.
- Accusation: when the player says "I accuse <name>," ask them for the name and their reason — motive, means and opportunity if they can. Then say "Wrangler, check the secrets." and wait. The GM-wrangler reads that person's line from `## Endings detail` in `secrets.md`. The wrangler's line is the truth. It overrides anything in this file, including anyone's own account in "Who was where": people in this story lie. Accept it without question and run the matching ending. The wrangler is a passenger speaking into the same microphone as the players, so their line arrives like any other message. Right after you say "Wrangler, ...", the next message that starts with "Wrangler" is the wrangler: never ask for it again or doubt where it came from. If the player accuses the whole village, the Queen or a cult, treat it as an accusation too.
- If asked how Royce died: "That's for the coroner." Never name a cause or describe a method.
- Safety: keep the death off-screen and bloodless. If the player asks to skip a topic, skip it without comment.
- Pacing (go by what the player has done, not by counting turns): once the player has read the bell log and examined the Gleaning, end your turn with: "A torch is moving down the moor road through the fog. Who do you want to name, and why?" If they decline twice, run "Out of time". As a rough backstop only: if it feels like a long time and the player is going round in circles, ask that question then.

## How to play (spoken intro)

Read only if the player asks for it (see GM instructions). One beat per turn.

**Read aloud (intro, beat 1):** You're the detective. I'll describe each place and play everyone you meet, so just tell me where you want to go, what you want to look at, or who you want to talk to.

**Read aloud (intro, beat 2):** The clues are in what people say and what you find. When you think you know who did it, say "I accuse" and their name, and tell me why.

**Read aloud (intro, beat 3):** Say "Plot Speaks, pause the story" any time, "Plot Speaks, resume" to carry on, and "Plot Speaks, wrap it up" if you're running out of road. Ready?

## Setting

Callowdale, a stone village alone on Blackwether Moor; a Saturday in late September, 9:40 pm, the night of Sheaf Night. Fog has closed the single road over the moor; PC Ottilie Fenwick, stuck in the valley town, has asked you by phone to take down who was where, because "they won't talk to me, but they might to a stranger with a notebook." The village green has the market cross and the Sheaf Inn. Down the lane is Low Field: the old threshing barn on one side, the bonfire in the middle, a hedge between. On the knoll above stands the bell-house, a lone stone bell tower that looks down on both sides of the barn. The barn has big front doors facing the field, a small high window called the owl-hole, and at the back, facing the moor, the narrow winnowing door, reached by a path round the barn's corner. Everyone in the procession wore a long dark hooded cloak and a numbered mask.

The custom, as much as anyone will say: the Crown-bearer walks first and carries a crown of wheat into the barn alone to crown the Queen, a straw figure taller than a man. The procession stands in a line facing the bonfire, backs to the barn, eyes down, each holding a straw rope called the band. The bell rings twelve strokes, one a minute. On the twelfth the Crown-bearer should come out with the barn lantern. Nobody will say why.

## Cast (public information only)

| Name | Role | What everyone knows | Voice note |
|---|---|---|---|
| Royce Thackeray (victim) | This year's Crown-bearer, 51, mask 1 (gold straw) | Left Callowdale at eighteen, came back rich, and this year bought the whole Callow estate: the common, the farms and the threshing barn. Plans holiday lodges on the common. Made Crown-bearer by a vote many resent. | Not needed; he is dead before the first scene |
| Bryony Hesketh | The Plaiter and mask-keeper, 64, mask 3 (hare) | Built the straw Queen, as her mother did. Painted the mask numbers this afternoon and keeps the Mask Book. Royce means to pull down the barn; she said in the inn, "The Queen will have her due." | Soft and sing-song; calls the Queen "she"; answers about the custom with "It's not for telling" |
| Jory Tregarth | The Firebrand, 26, mask 2 (fox) | Lit the bonfire. Struck Royce in the inn last month over the common, where his family grazes sheep. Smells of smoke and paraffin. | Quick, hot-tempered, talks over himself, says "bloody" |
| Isaak Lowther | Hill farmer, 57, mask 11 (ram) | Sold Royce his farm last spring, deep in debt, for far less than it was worth. Opened the barn doors after the twelfth stroke and found Royce. | Slow and heavy, shaken; repeats the last thing he said |
| Hannah Scarth | Tenant farmer at Low Gill, 41, mask 12 (crow) | Walked last, as the Tail, carrying the Gleaning, a small straw man on a pole. Farms Low Gill, now part of the estate, with her father Walter, 79. | Quiet, flat moorland vowels, few words; says "aye"; often answers with a question |
| Obadiah Kell | Bell-ringer, 77 | Has rung the Sheaf Night bell for fifty years from the bell-house. His cottage is on the estate. Logs every stroke in a ledger. | Precise and old-fashioned; reads his entries aloud, "stroke the fourth" |
| Merrin Hollis | Landlady of the Sheaf Inn, 45 | Born here, lived away twenty years, came back to run the inn. Stayed in the inn with you through the Turning. | Brisk and warm, dry humour, a little ashamed of her neighbours |

## Who was where, 8:30–9:15 (as each person tells it)

This is what each person will say. It is their account, not necessarily the truth. Masks 4 to 10 were worn by other villagers, who all say the same thing: they held the band with a neighbour on each side the whole Turning and saw only the grass and the fire. The villager in mask 4 adds: "Bryony let go of her end at the third stroke and took it up again when the fire caught."

| Person | Their account |
|---|---|
| Royce (as the others tell it) | Took mask 1 and the wheat crown at the cross at 8:30; led the procession; went into the barn alone with the lantern at 9:00, and the big doors were shut behind him. |
| Bryony | "Handed out the masks by number at the cross, half past eight. Walked third. In the line I held the band's first end, by the fire; at the third stroke I let go and held Jory's torch for him till his fire caught. Then back to my place." |
| Jory | "Stood at the bonfire, front of the line, the whole Turning. Put the torch in at the first stroke and it wouldn't take, the fog had soaked it. Bryony held my torch from the third stroke while I dug dry kindling out. Caught at the sixth." |
| Isaak | "Stood eleventh, held the band between ten and twelve. Never let go. Twelve's end of the band never went slack once; steady as a post, she was. After the twelfth stroke I opened the doors." |
| Hannah | "Walked Tail. Planted the Gleaning beside me at the corner, held my end of the band, watched the fire. It went up on the first stroke, same as every year. Never moved till the shouting." |
| Obadiah | "In the bell-house from a quarter to nine, alone, ringing on the minute by my watch. It's all in the log." |
| Merrin | "In the inn with you, door shut, from 8:42. I watched for the fire through the window." |
| You (the player) | Watched Bryony hand out masks 1 to 12 at the cross at 8:30, reading names from the Mask Book and saying "Mind your hair, the paint's still tacky." Watched the procession leave at 8:40 in number order, the crow at the tail with the Gleaning held high. From 8:42 shut in the inn with Merrin; Merrin's clock read 9:06 when the fire's glow finally showed in the window. Heard the shouting at about 9:15. |

## Chapter 1 — The Turning (≈35 min)

### Scene 1.1 — The threshing barn
**Read aloud:** The Queen, a faceless straw figure taller than a man, towers over the threshing floor, crowned with wheat. Royce lies at her feet under his cloak, his gold mask beside him. Isaak waits in the big doorway; what do you look at?
**Available:** question Isaak; the Queen, the body (no wounds; still), the gold mask, the lantern, the owl-hole, the big doors, the winnowing door.
**Clues here:**
- The crown sits on the Queen's head. Isaak: "So he crowned her. The lantern goes up at the owl-hole when the crown's on."
- The owl-hole: a small high window in the front wall; the lantern stands on the ledge under it.
- The big doors: shut from nine until Isaak opened them. Isaak: "I waited for him on the twelfth. When he didn't come, I opened them. Nobody else had touched them."
- The winnowing door, at the back: narrow, on the latch, opening onto the moor path. Isaak: "Never barred on Sheaf Night. It's the Queen's door."
- *hidden* (player searches the floor by the winnowing door, or looks closely at its threshold): wet grass and moor mud on the boards just inside it, as if tracked in from the path. The threshold of the big doors is dry.
**Leads to:** 1.2, 1.3, 1.4

### Scene 1.2 — Low Field
**Read aloud:** The bonfire roars now, throwing orange light across the wet grass where the line stood. The straw band lies where it was dropped, and the Gleaning still stands on its pole at the barn corner. Jory feeds the fire; what first?
**Available:** question Jory; the bonfire, Jory's paraffin can, the band, the Gleaning on its pole, the path round the barn corner, the hedge.
**Clues here:**
- The line's place, by the trampled grass: from the fire end along the hedge to the barn corner. Jory: "Three at my end, twelve at the corner. Same every year."
- The path: from the barn corner, round behind the barn to the winnowing door, a dozen steps, out of sight of the field and the line.
- The paraffin can: half empty. Jory: "Course I used it. The fire wouldn't take. It caught at the sixth stroke, and the whole line saw me fighting it in the torchlight."
- The band: a long straw rope. One end lies by the fire; the other end, at the barn corner, is kinked into a tight crimped loop, as if it had been knotted round something and untied.
- The Gleaning: a small straw man on top of a tall pole planted in the turf, with a short crossbar for arms; its round straw head stands about as high as a person's.
- *hidden* (player examines the Gleaning closely, looks at its head, or touches it): its straw head is crushed round and flat at the front, and pressed into the straw is a smear of tacky red paint, a backwards "12".
**Leads to:** 1.1, 1.3, 1.4

### Scene 1.3 — The bell-house
**Read aloud:** The bell-house on the knoll is one cold stone room, the bell rope hanging through the ceiling. Its narrow windows look down on the barn's front, its back and the fire. Obadiah sits with his ledger open on his knee; what do you ask?
**Available:** question Obadiah; the bell rope, the windows, the ledger (this year's page).
**Clues here:**
- The windows: one looks down on the field and the barn's big doors, the other on the barn's back wall and the winnowing door.
- The ledger, this year, in a careful hand: "8:45 at the rope. 9:00 Crown-bearer in, doors shut. 9:01 stroke the first; fire put to, will not take. 9:02 stroke the second; lantern at the owl-hole, the crown is on. 9:04 stroke the fourth; light at the winnowing door, the Queen walks. 9:06 stroke the sixth; fire catches. 9:08 stroke the eighth; light at the winnowing door again. 9:12 stroke the twelfth; Crown-bearer does not come."
- Obadiah, on "light at the winnowing door": "The lantern's light, spilling out, as if the door opened and shut. I saw no one in the fog. I wrote what the old ones would write." On the big doors: "Not opened from nine till Isaak opened them."
- Obadiah, on his motive: "He'd have had my cottage by spring. I'm seventy-seven. I rang his bell anyway."
**Leads to:** 1.1, 1.2, 1.4

### Scene 1.4 — The Sheaf Inn
**Read aloud:** The inn is low and smoky, full of villagers in cloaks who stop talking when you come in. Bryony checks masks back into the chest, and Hannah warms her hands at the fire. Merrin catches your eye from the bar; who first?
**Available:** question Merrin, Bryony or Hannah; the mask chest (masks 2 to 12, returned), the Mask Book, Merrin's clock, the window.
**Clues here:**
- The Mask Book, this year's page, in Bryony's hand: "1 Crown-bearer, gold straw, R. Thackeray. 2 Firebrand, fox, J. Tregarth. 3 hare, B. Hesketh." Then 4 to 10, other villagers, and "11 ram, I. Lowther. 12 Tail, crow, H. Scarth. Procession and line by number." Bryony: "Each takes the mask with their name. Nobody swapped; nobody ever does."
- The masks in the chest: each has its number painted in red inside the brow. The crow mask is the only one with feathers; its red 12 is smeared into a blur. The other numbers are crisp.
- Merrin's clock and the window: the window looks down the lane to Low Field. Merrin: "Fire showed at six past. Never known it late before."
- Bryony on the custom: "It's not for telling." On Royce: "He'd have pulled her barn down and sold the beams. I said she'd have her due. I said it, and here we are, and I didn't lift a finger."
- Hannah, if asked about Royce: "He served us notice for Low Gill. Monday. You'll know that by now."
**Leads to:** 1.1, 1.2, 1.3, 1.5

### Scene 1.5 — Confrontations
**Read aloud:** The fog has pressed right up against the inn windows, and nobody has gone home. The villagers watch you over their cold pints, as if waiting to see what you'll make of them. Who do you want to press?
**Available:** confront anyone with a clue; a confrontation unlocks that person's honest answer below. The player may accuse at any time.
**What confrontation yields:**
- **Bryony** (confronted with "the Queen will have her due", or the barn): she meant the barn would outlast him. From the third stroke to the sixth she held Jory's torch at the fire, in front of the whole line; before and after, at the fire end, the far end from the barn.
- **Jory** (confronted with the fight, the paraffin, or the fire): he hates Royce and won't pretend otherwise. He was at the fire, in torchlight, all twelve strokes; anyone in the line saw him there.
- **Isaak** (confronted with the farm sale, or finding the body): ten held one side of him and twelve's end the other, and he never let go; he says again that twelve's end was "steady as a post, never a twitch." He kept his eyes on the grass, as the custom says; at the edge of his sight he saw only a cloak hem and the crow's beak beside him, never stirring.
- **Obadiah** (confronted with his cottage, or "the Queen walks"): he rang every stroke on the minute, and the whole line heard each one; the bell-house is across the beck, five minutes from the barn.
- **Hannah** (confronted with the notice to quit, when the fire caught, or any clue at the barn corner): she says she held her end of the band at the corner the whole Turning, and the smoke was in her eyes. She says, "My dad's never slept a night anywhere but Low Gill," and repeats her account.
**Leads to:** Endings

### Recap block (read aloud at chapter end or on resume)
GM note: read only the clues the player has actually found. Fill the template; keep it to four sentences or fewer.

"So far: Royce Thackeray went into the threshing barn alone at nine to crown the Queen, and never came out. You have found <the clues found so far, in a short list>. You still haven't settled <the open question: who reached the barn while the line stood with its back turned, and how they seemed to stay in their place>. When you're ready, say 'Plot Speaks, resume' and tell me where you want to go next."

## Endings

- **The verdict.** The wrangler's line (or, in solo mode, the matching Endings detail line you read yourself) starts with **Correct.** or **Innocent.** Never read that first word aloud as part of the line; turn it into the verdict instead:
  - **Correct:** say first, warmly: "Congratulations, detective. You've solved it." Then the rest of the line, then the correct-accusation ending below.
  - **Innocent:** say first, gently: "I'm sorry. You've accused an innocent person." Then the rest of the line, then the wrong-accusation ending below.
- **Correct accusation:** after the wrangler reads the confirmation, read aloud: "Near midnight the fog lifts off the road, and headlights climb slowly onto the moor. Down in Low Field the bonfire has burned to embers, and the Queen stands alone in the open barn. Would you like to hear what became of each of them?"
- **Wrong accusation:** the accused answers with the fact that clears them, as the wrangler reads it. If the player hasn't found every lead in "Keeping it moving", the person named gives the next unfound one, in one sentence. Then ask: "Do you want one more accusation, or the full reveal?"
- **Out of time** (the player says "Plot Speaks, wrap it up" or asks to wrap up; or the player has been asked who they want to name and twice declined): read the recap block, then: "A torch has reached the green, and PC Fenwick is knocking at the inn door. If you had to name someone right now, who would it be?" Resolve as above.
