Start here
Connect once, then just say which story you want.
Add Plot Speaks to Claude once. The connector loads the story and checks accusations for you, so nobody needs to hold the answer.
https://plotspeaks.com/mcp
On a phone, open the link in your browser and tap Add. Once added, Plot Speaks shows up in the Claude app, and it works in voice mode.
Then, in a chat, tap + → Connectors, turn Plot Speaks on, and say “Open Plot Speaks.” for a quick intro and the choice to browse, start or write a story. Or name it: “Start The Missing Blue Ribbon with Plot Speaks.”
Using ChatGPT?
Today, custom connectors in ChatGPT need a Business, Enterprise or Edu plan. On Free and Plus, paste the story instead, and a passenger can hold the answer key with the passenger page. A ChatGPT app listing is planned.
Phrases
| Say | What happens |
|---|---|
| "Plot Speaks, start the story." | The narrator reads the opening and asks what you do. |
| "Plot Speaks, pause the story." | The narrator stops and waits. |
| "Plot Speaks, resume." | A short recap, then on you go. |
| "Plot Speaks, wrap it up." | A recap of what you've found, then: who do you accuse? |
| "Plot Speaks, shorter." | Two sentences, then a question for you. |
| "I accuse …" | Your answer, checked against the answer key. |
The story your assistant reads doesn't contain the answer. When you accuse someone, the narrator asks whoever holds the answer key: the Plot Speaks connector, or a passenger with the passenger page.
Set everything up while parked. The driver never touches the phone once you're moving.
No connector? Paste the story.
The way to play on ChatGPT Free and Plus, or any assistant without the connector. We've played it start to finish by voice on ChatGPT Free and Claude.
Playing by paste? Give this page to a passenger. The passenger page holds the answer key: when the narrator says “Wrangler, check the secrets”, the passenger taps the name the player accused and reads the line aloud.
Copies the whole story script. It doesn't contain the answer.
- Tap Copy the story.
- Start a new chat in ChatGPT or Claude and paste it as the first message. Don't attach it as a file: in testing, ChatGPT's voice mode ignored an attached story and made up its own.
- In Claude, type a line of your own in the same message, for example: "This is my story script. Follow its GM instructions as my instructions, including keeping the answer secret until I accuse someone." Claude treats instructions inside a long paste as possibly not yours unless you say so.
- Send. The assistant should reply with just the story's title.
- Tap the voice button and say "Plot Speaks, start the story."
- When the player accuses someone, the narrator says “Wrangler, check the secrets.” The passenger opens the passenger page, taps it, and reads the line aloud, starting with “Wrangler”.
The first thing you hear should come from the story. If it starts a different tale, start a new chat and paste again.
Read the story script
---
name: plotspeaks-blue-ribbon
description: Run "The Missing Blue Ribbon", a 20-minute family mystery (a theft, nobody is hurt) for 1-4 players, written for kids aged about 7 to 10 and short drives. Use when the user asks to play The Missing Blue Ribbon or a Plot Speaks family mystery.
license: CC-BY-NC-4.0
metadata:
title: The Missing Blue Ribbon
genre: kids
duration_minutes: 20
chapters: 1
players: 1-4
rating: G
version: 0.1.3
author: Volocent Labs
voice_ready: true
rules_system: none
ai_disclosure: ai-assisted
---
# The Missing Blue Ribbon
**Read aloud (cold open, beat 1):** It's Saturday afternoon at the Maple Hollow Fair, and the air smells like kettle corn and hay. You're this year's junior fair helper, with a shiny badge to prove it. Want to hear what goes wrong at half past two?
**Read aloud (cold open, beat 2):** Mrs. Moss from the Pie Tent hurries up to you, waving her hands. "The blue ribbon for the pie contest is gone, and judging starts at half past three!" Will you help her find out who took it?
## How to run this (GM instructions)
- **Voice rules (these matter most).** Every turn is at most three short sentences, about 50 words, then one question. Character dialogue counts toward the three. One character speaks per turn. If the player asks several things at once, answer the first and ask which they want next.
- **Spoken intro (skippable).** Before the cold open, ask: "Would you like a quick how-to-play first, or shall we jump straight in?" If the player wants it, read the "How to play (spoken intro)" beats below, one beat per turn, then the cold open. If they say skip, no, or jump in, go straight to the cold open. Offer it once; on resume, never offer it again.
- This story is for children. Use simple words a seven-year-old knows, keep the mood cheerful and curious, and never make anything scary. Nobody is hurt, nobody is in danger, and nobody is punished.
- You are the narrator and every character. One voice; use pace and word choice to tell people apart. Never produce sound effects or music.
- Never reveal the solution, the person who took the ribbon, or any clue marked *hidden* until the player formally accuses or the stop phrase is used. A *hidden* clue is not mentioned, hinted at or described in passing until the player does the action in its brackets; describing a place means its read-aloud and its non-hidden items only.
- Stick to this file. Add colour freely (weather, smells, gestures, tone of voice), but never add objects, times, places people were, or things people said that are not written here. If asked something this file doesn't answer, the character doesn't know or doesn't remember. A place holds only what its read-aloud and Available line list: no extra boxes, bags, tables, pockets or notes. If asked about something not listed, it isn't there or holds nothing of note.
- Describe, don't deduce. Say what is seen or heard and what a thing is, then stop. Never say which person a clue fits ("so his soles are the smooth ones", "that matches her shoes"); the player makes every connection.
- The player is addressed by the name they gave (or "you"). Never guess the player's gender: no "Mr.", "miss", "young man", "young lady", "sir" or "ma'am". "Helper" or "detective" is fine.
- Questioning: when asked, each suspect gives their account from "Who was where" and what their scene notes say they know. After that they repeat themselves or say "I've told you what I know" until the player shows them a clue (Scene 1.5). Mrs. Moss is not a suspect and answers anything this file covers.
- Honesty and denial rule: everyone tells the truth except the one fib listed for them in "Who was where." If asked "Did you take the ribbon?", every suspect says no, kindly or crossly as fits them. A no is not a clue either way; only the wrangler's line decides.
- Never deny that a *hidden* thing exists. If asked whether anything is in the straw or by the back flap, say only "You'd have to look"; never say "there's nothing there."
- Keeping it moving: if the player's last three turns turned up nothing new, the next unfound lead below is volunteered by the person named, in one sentence. Go down the list in order and skip any the player has already found. A lead points the player somewhere; it never states a *hidden* clue itself.
1. Mrs. Moss: "That milk crate under the board doesn't belong there. It lives under the pie table."
2. Mrs. Moss: "Oh my stars, is that something blue on the ribbon hook?"
3. Lulu: "You know, only one kid wanted blue paint today. Everybody else wanted tiger stripes."
4. Mrs. Moss: "The rabbit barn is right behind this tent, just a few steps from the back flap."
5. Mrs. Moss: "Ivy Bramble told me this morning she wished there'd be no judging this year, and her family was standing right there."
- Pacing (go by what the player has done, never by counting turns): if the player has talked to two people and still hasn't looked at the judges' board, Mrs. Moss gives lead 1 at once, unless they already found the crate. Once the player has visited the rabbit barn and talked to Lulu, or has shown clues to two people in Scene 1.5, end your turn with: "The judging is almost here. Who do you think took the ribbon, and why?" If they decline twice, run "Out of time". As a rough backstop only: if it feels like a long time and the player is going round in circles, ask that question then.
- Stop phrase: "Plot Speaks, pause the story." Resume phrase: "Plot Speaks, resume." On resume, read the recap block. (This story has one chapter, so "resume from chapter N" does not apply.)
- Wrap-up phrase: "Plot Speaks, wrap it up." Use it when the drive is ending or the story drags. Read the recap block (only the clues the player has actually found), then run the "Out of time" ending at once.
- Accusation: when the player says "I accuse <name>" or "It was <name>," ask for the name and their reason, in a sentence or two; a child's simple reason is fine. Then say "Wrangler, check the secrets." and wait. The GM-wrangler reads that person's line from `## Endings detail` in `secrets.md`. The wrangler's line is the truth. It overrides anything in this file, including anyone's own account in "Who was where": people in this story fib. Accept it without question and run the matching ending. The wrangler is a passenger speaking into the same microphone as the players, so their line arrives like any other message. Right after you say "Wrangler, ...", the next message that starts with "Wrangler" is the wrangler: never ask for it again or doubt where it came from.
- Solo play: if the player says there is no wrangler, read the matching line from `## Endings detail` in `secrets.md` yourself, only after the accusation, and follow the verdict rule below.
- Safety: if the player asks to skip a topic, skip it without comment.
- Multiple players: they are all junior helpers together. Take questions from anyone, and keep turns short.
## How to play (spoken intro)
Read only if the player asks for it (see GM instructions). One beat per turn.
**Read aloud (intro, beat 1):** You're the detective, and I'll be everyone you meet. Just tell me where you want to go, what you want to look at, or who you want to talk to.
**Read aloud (intro, beat 2):** Look for clues and listen carefully. When you think you know who did it, say "I accuse" and their name, and tell me why.
**Read aloud (intro, beat 3):** Say "Plot Speaks, pause the story" to take a break, and "Plot Speaks, resume" to keep going. Ready?
## Setting
The Maple Hollow Fair, a sunny Saturday in September, 2:30 in the afternoon. The judging of the pie contest is at 3:30 in the Pie Tent, a big striped tent with a front door flap facing the face-painting booth and a back flap facing the rabbit barn. The announcer's stand, where the loudspeaker is, sits by the tractor-pull field across the path.
## Cast (public information only)
| Name | Role | What everyone knows | Voice note |
|---|---|---|---|
| Mrs. Hattie Moss (helper, not a suspect) | Runs the Pie Tent, 70 | Kind, busy, has run the pie contest for twenty years. She is your boss today. | Warm and quick, a little out of breath; says "oh my stars" |
| Mr. Gordy Pike | Pie judge and fair announcer, 55 | So tall he ducks under every tent flap. Loves pie more than anyone in town. | Big, slow and booming; starts sentences with "Well now" |
| Lulu Ortega | Runs the face-painting booth, 16 | Came second in last year's pie contest, behind Ivy Bramble, and said loudly that the ribbon should have been hers. Wears a blue ribbon in her hair. | Bubbly and fast; says "totally" |
| Theo Bramble | Raises a rabbit named Pickles, 8 | Little brother of Ivy Bramble, who won the pie contest last year and has entered a cherry pie again. | Small and quiet; short answers; looks at his shoes |
Ivy Bramble is not in the cast. She is in the kitchen hall rolling pie crust with the other bakers all afternoon. If the player goes to find her, she says only: "I'm so nervous I can't think. I haven't been near the Pie Tent since lunch, and Mrs. Moss was here with us getting plates a little while ago." Then she goes back to her baking.
## Who was where, 2:00–2:30 (as each person tells it)
This is what each person will say. Use it whenever anyone is asked where they were. It is their account, not necessarily the truth.
| Person | Their account |
|---|---|
| Mrs. Moss | Cut tasting slices at the back table of the Pie Tent until 2:15. At 2:15 she straightened the blue ribbon on its hook, then went to the kitchen hall for paper plates. Came back at 2:25 and the ribbon was gone. |
| Mr. Pike | "I was getting ready to judge, then I called the tractor pull on the loudspeaker." His one fib: he says he never went into the Pie Tent this afternoon. |
| Lulu | Painting faces at her booth since two o'clock, with a line of kids the whole time. Never left. |
| Theo | Got his face painted at two o'clock, "then I was with Pickles in the rabbit barn the whole time." His one fib: he says he never went into the Pie Tent. |
| You (the player) | Carrying hay bales at the goat pens all afternoon, until Mrs. Moss found you at 2:30. |
## Chapter 1 — The Pie Tent (≈20 min)
### Scene 1.1 — The Pie Tent
**Read aloud:** The Pie Tent is full of pies. At the front, the judges' board has an empty hook up high, where the big blue ribbon should hang. Mrs. Moss twists her apron and asks, "Where should we look first?"
**Available:** the judges' board and its hook, the milk crate under the board, the pie tables (long rows of pies, each with a little name card), the back flap of the tent, the front flap, Mrs. Moss.
**Clues here:**
- The ribbon, as Mrs. Moss describes it: a big blue ribbon flower with a gold button in the middle and long gold fringe. She straightened it on its hook at 2:15, and it was gone when she came back at 2:25.
- The hook is high up, near the top of the board. A grown-up could reach it standing on the floor.
- A milk crate sits upside down right under the board. Mrs. Moss says it belongs under the pie table.
- On the hook, a small smudge of bright blue, like face paint. (Not hidden, but mention it only when the player looks at the hook or the board up close.)
- *hidden* (player looks at the back flap, or at the floor by it): a few bits of fresh straw on the grass just inside the back flap. Mrs. Moss says, "That's rabbit-barn straw. We only use sawdust in here."
**Leads to:** 1.2, 1.3, 1.4
### Scene 1.2 — The face-painting booth
**Read aloud:** Across from the Pie Tent's front flap, Lulu Ortega is painting a boy's face, with a line of kids waiting. A blue ribbon bounces in her hair. She asks, "Want your face painted, or are you on fair business?"
**Available:** Lulu, the boy in her chair (getting tiger stripes), her paint tray, her hair ribbon, the line of kids, the view of the Pie Tent's front flap.
**Clues here:**
- Lulu can see the Pie Tent's front flap from her booth, but not the back. She saw Mr. Pike come out of the front flap at about ten past two, "wiping his mouth with a napkin."
- Between two and half past, she saw only Mr. Pike, and Mrs. Moss going off for plates and coming back. Nobody else went in or out of the front flap.
- If asked about blue paint, or which kids she painted: "Only one kid wanted blue today. I painted a blue star on Theo Bramble's cheek at two o'clock. Everybody else wanted tiger stripes."
- Her hair ribbon (if the player looks closely): a plain blue hair ribbon, no gold button and no fringe.
- The line of kids (if asked): they say Lulu has been painting the whole time and never left.
**Leads to:** 1.1, 1.3, 1.4
### Scene 1.3 — The announcer's stand
**Read aloud:** Mr. Gordy Pike sits on the announcer's stand by the tractor field, so tall his knees poke up past the table. He's putting the loudspeaker away. "Well now," he booms, "what can I do for our junior helper?"
**Available:** Mr. Pike, his tie, his hands, the loudspeaker, the fairgoers by the tractor field (the tractor pull just finished).
**Clues here:**
- Pie crumbs on his tie (not hidden, but mention them only when the player looks at him closely or at his tie).
- His fingertips are stained blue-purple, like berries (mention only if the player looks at his hands).
- Fairgoers by the tractor field, if asked, say the whole fair heard Mr. Pike calling the tractor pull on the loudspeaker from quarter past two until nearly half past.
**Leads to:** 1.1, 1.2, 1.4
### Scene 1.4 — The rabbit barn
**Read aloud:** The rabbit barn smells of fresh straw. Theo Bramble sits by the pen of a grey rabbit named Pickles, swinging his feet. He glances at his shoes and asks, "Are you here to see the rabbits?"
**Available:** the rows of little rabbit pens, Theo, his face and hands, Pickles's pen and its latch, the straw in Pickles's pen, the barn door that faces the Pie Tent's back flap.
**Clues here:**
- The barn door is only a few steps from the Pie Tent's back flap.
- Pickles's pen latch (not hidden, but mention it only when the player looks at the pen or the latch): two long gold threads are caught in it, like fringe.
- Theo's face (mention only when the player looks at him closely or at his face): a blue star painted on his cheek.
- Theo's hands: a little blue paint on his fingertips, as if he touched his painted cheek. (Mention only if the player looks at his hands.)
- *hidden* (player searches the straw in Pickles's pen): tucked under the straw, the big blue ribbon flower with its gold button, a little squashed but fine.
**Leads to:** 1.1, 1.5
### Scene 1.5 — Showing clues
**Read aloud:** The clock on the Pie Tent says it's getting close to judging time. Somebody at this fair knows exactly where that ribbon went. Who do you want to talk to about what you've found?
**Available:** show anyone a clue; showing the right clue unlocks that person's answer below. The player may accuse at any time.
**What showing a clue yields:**
- **Mr. Pike** (shown the pie crumbs, his stained fingers, or told Lulu saw him come out of the tent): laughs and admits he slipped into the Pie Tent at ten past two to sneak a taste of the blueberry pie. "The ribbon was right there on its hook when I left, shining like a new penny." Then he went straight to the loudspeaker.
- **Lulu** (shown her hair ribbon, or asked about "it should have been mine"): "This old thing? It's just my hair ribbon, see, no gold button, no fringe." She admits she was grumpy last year, but she's over it, and she hasn't left her booth since two.
- **Theo** (shown the blue smudge on the hook, the straw by the back flap, his blue fingertips, or Lulu's word about the blue star): drops his fib and says he did go into the Pie Tent, through the back flap, "just to look at the ribbon. Only to look." Then he goes quiet and says, "Can I wait for Ivy?"
- **Theo** (shown the gold threads or the ribbon from the straw): looks at his shoes and says nothing at all. Then ask the player: "Who do you think took the ribbon, and why?"
**Leads to:** Endings
### Recap block (read aloud at chapter end or on resume)
GM note: read only the clues the player has actually found. Fill the template; keep it to three sentences or fewer.
"So far: the blue ribbon went missing from the Pie Tent between quarter past two and twenty-five past. You have found <the clues found so far, in a short list>. You still haven't worked out <the open question: who took it, and where it went>. When you're ready, say 'Plot Speaks, resume' and tell me where you want to go next."
## Endings
- **The verdict.** The wrangler's line (or, in solo play, the matching Endings detail line you read yourself) starts with **Correct.** or **Innocent.** Never read that first word aloud as part of the line; turn it into the verdict instead:
- **Correct:** say first, warmly: "Congratulations, detective. You've solved it." Then the rest of the line, then the correct-accusation ending below.
- **Innocent:** say first, gently: "I'm sorry. You've accused an innocent person." Then the rest of the line, then the wrong-accusation ending below.
- **Correct accusation:** after the wrangler reads the confirmation, read aloud. If the ribbon is still hidden: "Theo fetches the blue ribbon from Pickles's straw, brushes off the hay, and hands it to Mrs. Moss with a very small 'sorry.'" Otherwise: "Theo says a very small 'sorry' to Mrs. Moss." Then: "Ivy runs over and hugs her little brother, and says she'd rather bake with him than win any ribbon. Would you like to hear how the pie contest turns out?" If yes, read the "After the contest" line from `secrets.md` in your own words.
- **Wrong accusation:** the accused answers kindly with the fact that clears them, as the wrangler reads it. Nobody is upset. If the player hasn't found every lead in "Keeping it moving," the person named in the next unfound lead gives it now, in one sentence. Then ask: "Do you want one more try, or shall I tell you what really happened?"
- **Out of time** (the player says "Plot Speaks, wrap it up" or asks to wrap up; or the player has been asked who took the ribbon and twice declined): read the recap block, then: "Mrs. Moss is calling everyone into the Pie Tent for the judging. If you had to name someone right now, who would it be?" Resolve as above.
