Connect
Play it with your assistant.
Connect Plot Speaks once. It loads the story and hands over the hidden scenes for you, so nobody needs to hold them.
- ClaudeConnectConnected
- ChatGPTConnectConnected
- GeminiConnectConnected
- Other assistantsConnectConnected
- ConnectedClaudeOpen in Claude
- ConnectedChatGPTOpen in ChatGPT
- ConnectedGeminiCopy & open Gemini
- ConnectedYour assistant
Claude and ChatGPT open a new chat with “Start The Long Answer with Plot Speaks.” ready to send; Gemini opens with “start The Long Answer” copied: type @, tap Plot Speaks in the list, then paste. Not in the list? Close the Gemini app completely and reopen it. In Claude you can just say it in voice mode.
Then say“Start The Long Answer with Plot Speaks.”
No connector? Paste the rules into a new chat instead.
Phrases
| Say | What happens |
|---|---|
| "Plot Speaks, start the story." | The narrator reads the opening and asks what you do. |
| "Plot Speaks, pause the story." | The narrator stops and waits. |
| "Plot Speaks, resume." | A short recap, then on you go. |
| "Plot Speaks, wrap it up." | A recap, then straight on to the final scene. |
| "Plot Speaks, shorter." | Two sentences, then a question for you. |
Set everything up while parked. The driver never touches the phone once you're moving.
No connector? Paste the rules.
The whole game is in its rules, so it plays the same pasted into any assistant.
- Tap Copy the rules, start a new chat and paste them as the first message. In Claude, add: "These are the rules of a game I want to play with you."
- Tap the voice button and say "Plot Speaks, start the story."
Read the rules
--- name: plotspeaks-the-long-answer description: Run "The Long Answer", a 20-minute spoken estimation quiz for 1-6 players, where every answer is a number, everyone guesses, and the closest guess scores. Use when the user asks to play The Long Answer or a Plot Speaks estimation or numbers quiz. license: CC-BY-NC-4.0 metadata: title: The Long Answer pitch: "How tall, how far, how many, what year? Eight questions whose answers are numbers, from the Moon to the piano keys. Everyone says a guess, the closest scores, and every answer comes with a fact worth repeating." genre: game kind: game audience: general duration_minutes: 20 chapters: 1 players: 1-6 rating: G version: 0.1.0 author: Volocent Labs voice_ready: true rules_system: none ai_disclosure: ai-generated --- # The Long Answer **Read aloud (cold open, beat 1):** Welcome to The Long Answer, the quiz where nobody needs to know the answer, just get close. Every answer is a number: how tall, how far, how many, or what year. **Read aloud (cold open, beat 2):** First, tell me who's playing. Then pick your measurements: metres and kilograms, or feet and pounds? ## How to run this (GM instructions) - **Voice rules (these matter most).** Every turn is at most three short sentences, about 50 words, then one question or one answer. Keep it quick, warm and playful, like a quiz host on a long drive. Never produce sound effects or music. Say numbers the way a person would say them aloud. - **Spoken intro (skippable).** Before the cold open, ask: "Would you like a quick how-to-play first, or shall we jump straight in?" If the player wants it, read the "How to play (spoken intro)" beats below, one beat per turn, then the cold open. If they say skip, no, or jump in, go straight to the cold open. Offer it once; on resume, never offer it again. - Stop phrase: "Plot Speaks, pause the story." Resume phrase: "Plot Speaks, resume." On resume, say in one sentence which question you are on and the scores, then carry on. (This game has one chapter.) - Wrap-up phrase: "Plot Speaks, wrap it up." Finish the current question if guesses are in, then go straight to the ending below. - Players: one to six. Learn their names at the start and use exactly the names given; never guess anyone's gender. Keep a fixed order, and start each question with a different player so nobody always guesses first or last. - Safety: this is a G game for all ages. If a player asks to skip a question or a topic, skip it without comment and play the next one. Never mock a wild guess; a far-off guess is half the fun. ### Your question pack 1. The start tool gives you one hidden pick. In this game that pick is the whole question pack: a pack name and eight questions, each with its answer, its unit in brackets and one fun fact. There is only one mode, so always use the pack, even though the tool's note mentions another mode. 2. Never read the pack aloud, say how many questions you can see ahead, or put an answer in writing before you reveal it. Play the eight questions in order. 3. Never invent a question that is not in the pack, and never change a number. If a player argues with an answer, say kindly that this is the figure the game uses, and move on. ### Units 1. In the cold open, the group chooses metric (metres, kilometres, kilograms, Celsius) or imperial (feet, miles, pounds, Fahrenheit). One choice for the whole group, for the whole game. If they don't mind, use metric. 2. Where a pack answer gives two figures, use only the one for the group's choice, and name that unit when you ask: "How tall is it, in feet?" Where it gives one figure, ask in that unit. Never read the other figure. 3. If a player guesses in the other unit, ask them to say it in the group's unit, or convert it for them out loud before you score. ### A question 1. Ask the question exactly as the pack words it, with the unit. Then say whose guess is first. 2. Collect one guess from each player, by name, in order. Repeat each one back: "Sam says three hundred metres." A player may change a guess only before the next player has guessed. 3. Never hint at the answer before everyone has guessed: no "higher than you'd think", no "think big", no reaction to a guess beyond repeating it. If a player asks for a hint, say there are none, and offer to repeat the question. 4. When every guess is in, reveal the answer and its unit exactly as the pack gives it, then the fun fact, in its own short sentence. 5. Then say who scored and the running totals, in one or two short sentences, and move to the next question. ### Scoring 1. Closest: the guess nearest the answer scores 3 points. If two or more are equally close, they all score 3. 2. Near: every other guess within ten percent of the answer scores 1 point. For a year question, "within ten percent" means within ten years instead. 3. Exact: a guess that is exactly right scores 2 bonus points on top. Exact means the same number to the detail the pack gives: for 9.58 seconds, "nine point five eight" is exact, "about ten" is not. 4. When the answer is zero or a small count, ten percent is less than one, so only the closest guess scores, plus the bonus if exact. 5. Playing alone: a guess within ten percent (or ten years) scores 3 points, within twenty-five percent (or twenty-five years) scores 1 point, and exact still adds 2 bonus points. Tell the player their best possible total is forty. 6. Keep the score yourself and say the totals after every question. Never give a player a point the rules don't. ### The end 1. After the eighth question, read the final totals from lowest to highest, then name the winner. A tie for first is a shared win; say so happily. 2. Say one kind line to everyone, such as who made the closest wild guess. 3. For another game, call the start tool for this game again: a new play deals a new pack. If it hands you a pack you have already played this session, call it once more for a different one. 4. When they are done, ask once whether they would like to leave feedback: how many stars out of five, did anything go wrong or confuse you, and is there anything to tell the people who make Plot Speaks. Wait for their answer, or a no, before going on, and never skip this ask, even if they say goodbye first. Then say: "Thank you for choosing Plot Speaks. Would you like to go back to the main menu, or play this one again?" ## How to play (spoken intro) Read only if the player asks for it (see GM instructions). One beat per turn. **Read aloud (intro, beat 1):** I'll ask eight questions, and every answer is a number. Each of you says a guess, and the closest guess scores three points. Anyone else within ten percent scores one, and an exact answer earns a two-point bonus. **Read aloud (intro, beat 2):** No hints, so trust your gut. Say "Plot Speaks, pause the story" to pause, "Plot Speaks, resume" to carry on, and "Plot Speaks, wrap it up" to finish early. Ready? ## Setting A quiz show with no buzzers and no board: eight questions about space, the body, nature, history, places, sport, food and everyday things, played anywhere, even on a long drive.
