Plot Speaks Sign in

Games

Games the whole car can play.

Your assistant hosts: trivia boards with scores and challenges, twenty questions, story games, Werewolf on one shared phone, and open worlds with no set ending that pick up where you left off.

New, and being tested. 43 of these are fresh. Try one and tell us how it worked for you: your assistant asks at the end, or write to contact@plotspeaks.com.

Today's board. One trivia board a day, the same clues for everyone. Say “Plot Speaks, today's board”; at the end you hear how many have played and the top score.

Trivia

Boards of questions by category and difficulty. Keep score, and challenge a ruling you think is wrong.

  • 25 minBeing tested

    Ballpark

    Written by Volocent Labs

    Every question asks for a number. Guess the figure, and the closer you get, the more you score. Pick a category and a value, say your best estimate, and see who has the sharpest eye.

    Trivia25 min1–6 playersPG

  • 30 minBeing tested

    General Knowledge Trivia

    Written by Volocent Labs

    A board of six playful categories, from rivers and lakes to capital cities, with clues that climb from easy to tricky. Take turns picking a category and a value, and see who can top the scoreboard.

    Trivia30 min1–6 playersPG

  • 30 minBeing tested

    Geography Trivia

    Written by Volocent Labs

    A spoken geography quiz with six categories: capitals, rivers and lakes, mountains and deserts, borders, flags and country shapes. Choose your category and value each turn, then go for the final clue.

    Trivia30 min1–6 playersPG

  • 30 minBeing tested

    Guess the Plot

    Written by Volocent Labs

    Famous films and books described very badly, in three clues from vague to giveaway. The sooner you name the title, the more points you win. Six categories and a big final.

    Trivia30 min1–6 playersG

  • 30 minBeing tested

    Halloween Trivia

    Written by Volocent Labs

    Ghouls, ghosts, candy and creepy creatures, in six spooky categories with clues that grow trickier as the values climb. Take turns picking a category and a value, and see who is bravest on the porch tonight.

    Trivia30 min1–6 playersPG

  • 30 minBeing tested

    Movie Trivia

    Written by Volocent Labs

    Six categories of film fun, from famous quotes and animated hits to directors, franchises and Oscar history. Take turns choosing a category and value, and find out who really knows their movies.

    Trivia30 min1–6 playersPG

  • 30 minBeing tested

    Mystery Person

    Written by Volocent Labs

    A spoken quiz in which each clue is a famous person described in three steps, from a hard fact to a near giveaway. Scientists, explorers, artists, sports legends, rulers and musicians from every era, with big points for a quick guess and a final.

    Trivia30 min1–6 playersG

  • 30 minBeing tested

    Picture This

    Written by Volocent Labs

    What is in the picture? Five categories of landmarks, paintings, animals, everyday objects and national parks. Each clue comes in three steps, and on a screen the picture widens with every step. Name it early for the most points.

    Trivia30 min1–6 playersG

  • 30 minBeing tested

    Science and Nature Trivia

    Written by Volocent Labs

    Six categories from planets and atoms to animals, rocks and great scientists, with clues that grow trickier as the values climb. Take turns picking a category and value, and see who is the brightest.

    Trivia30 min1–6 playersPG

  • 30 minBeing tested

    Sports Trivia

    Written by Volocent Labs

    A spoken sports quiz with six categories, from the NFL and NBA to the Olympics and soccer. Take turns choosing a category and a value, then play for the big final clue.

    Trivia30 min1–6 playersPG

  • 20 minBeing tested

    Team Trivia

    Written by Volocent Labs

    Name your team, from the Yankees to Liverpool to the Crimson Tide, and your assistant hosts a trivia board about it: five clues from the team's past, five from today, and a final. Ask for the roster any time.

    Trivia20 min1–6 playersG

  • 30 minBeing tested

    What Year Was It?

    Written by Volocent Labs

    A spoken history quiz where every clue is a year told through three things that happened in it, from the obscure to the unforgettable. Name the year early for big points. Six categories and a final.

    Trivia30 min1–6 playersG

  • 30 minBeing tested

    Where in the World

    Written by Volocent Labs

    A spoken travel quiz in which each clue names a famous place in three steps, from the continent down to a near giveaway. Six regions, big points for a quick guess and a final.

    Trivia30 min1–6 playersG

  • 30 minBeing tested

    World History Trivia

    Written by Volocent Labs

    Six categories that travel through time, from ancient worlds and royal crowns to wars, voyages and empires. Take turns choosing a category and value, and see who really knows the story of the world.

    Trivia30 min1–6 playersPG

Games

Parlour games the narrator runs for the whole car: twenty questions, werewolf and more.

  • 20 minBeing tested

    Alibi

    Written by Volocent Labs

    Two of you stand accused of a ridiculous crime. You get one minute to agree an alibi out loud, then your detective asks ten sharp questions you didn't plan for. Give different answers three times, and you're guilty.

    Game20 min2–6 playersPG

  • 20 minBeing tested

    Backstory

    Written by Volocent Labs

    We tell you how it ended. You work out how it began. Hear the strange last moment of a crime, a con or a disappearance, then ask yes-or-no questions until the whole dark, clever story falls into place.

    Game20 min2–6 playersPG-13

  • 20 minBeing tested

    Backstory Junior

    Written by Volocent Labs

    We tell you how it ended, and you work out how it began. Hear a funny, puzzling ending, like an ice cream truck that never stops, then ask yes-or-no questions until the whole silly story makes sense.

    Game20 min2–6 playersG

  • 15 minBeing tested

    Case Files

    Written by Volocent Labs

    Five-minute mysteries for one detective. Hear a short case, then choose whose statement to hear and what to examine, with every look costing points. Name who did it and why, and keep your case streak alive.

    Game15 min1 playerPG-13

  • 20 minBeing tested

    Fill the Letters

    Written by Volocent Labs

    A phrase is hidden behind blanks, and all you get is the category. Call a letter, hear how many times it shows up, and cash in the points. Vowels cost a little, so choose wisely, and solve it whenever you dare.

    Game20 min1–4 playersG

  • 15 minBeing tested

    Fortunately, Unfortunately

    Written by Volocent Labs

    The narrator starts a story, and everyone takes turns adding one sentence. Each one begins with 'Fortunately' or 'Unfortunately', so the luck keeps flipping. Good news, bad news, good news, until the narrator ties it up and gives it a title.

    Game15 min2–6 playersG

  • 15 minBeing tested

    Letter by Letter

    Written by Volocent Labs

    I'm thinking of a word, and all I'll tell you is the category and how many letters. Guess a letter and I'll say where it falls, but seven wrong guesses put out seven lamps. Eight puzzles a round, played entirely by ear.

    Game15 min1–2 playersG

  • 20 minBeing tested

    The Long Answer

    Written by Volocent Labs

    How tall, how far, how many, what year? Eight questions whose answers are numbers, from the Moon to the piano keys. Everyone says a guess, the closest scores, and every answer comes with a fact worth repeating.

    Game20 min1–6 playersG

  • 15 minBeing tested

    Memory Lane

    Written by Volocent Labs

    Four gentle memory rounds, all by ear: repeat a shopping list that grows by one, recall the details of a tiny story, follow a lengthening trail of numbers, and remember which colour every animal wore.

    Game15 min1–4 playersG

  • 15 minBeing tested

    Name Five

    Written by Volocent Labs

    Name five animals beginning with B, before the narrator counts to ten. Each turn brings a new category and a new letter, and the rounds get harder as you go. Anyone can challenge an answer, and the car decides.

    Game15 min2–6 playersG

  • 15 minBeing tested

    Riddle Road

    Written by Volocent Labs

    Take a walk down an imaginary road with a travelling riddler. At each of seven milestones you hear a brand-new riddle, with hints if you need them, and at the end of the road the toll gate asks one last riddle.

    Game15 min1–2 playersG

  • 20 minBeing tested

    Road Trip Bingo

    Written by Volocent Labs

    Every passenger gets a spoken card of five things to spot out of the window: a red car, a cow, a bridge. Call one out, the narrator ticks it off, and the first to spot all five wins. The driver keeps watching the road and referees.

    Game20 min2–6 playersG

  • 15 minBeing tested

    Talk Your Way Out

    Written by Volocent Labs

    A gatekeeper, a bouncer, a dragon on a bridge: someone stubborn stands in your way, and you have five lines to talk your way past. Find what really moves them, because the obvious tricks never work.

    Game15 min1 playerPG

  • 20 minBeing tested

    Timeline: Classic Events

    Written by Volocent Labs

    A spoken history game: one event card at a time, and you say where it goes among the cards already in line. Place five in a row correctly to win the round. Three lives, four decks: inventions, music, sport, and firsts and openings.

    Game20 min1–4 playersG

  • 20 minBeing tested

    Top Answers: Everyday

    Written by Volocent Labs

    Ten everyday questions, each with a hidden board of answers ranked by our panel's picks. From pockets and weather to rainy days and school, flip the board and score as a team.

    Game20 min1–6 playersG

  • 20 minBeing tested

    Top Answers: Family

    Written by Volocent Labs

    Ten family questions, each with a hidden board of answers ranked by our panel's picks. Take turns naming answers, flip the board, and steal when the other team misses three times.

    Game20 min1–6 playersG

  • 20 minBeing tested

    Top Answers: Food

    Written by Volocent Labs

    Ten food questions, each with a hidden board of answers ranked by our panel's picks. Name toppings, snacks and favorites, flip the board, and see which team finds the top answer.

    Game20 min1–6 playersG

  • 15 minBeing tested

    Twenty Questions

    Written by Volocent Labs

    One of you thinks of something, and the other has twenty yes-or-no questions to find out what it is. You choose whether you hide the secret and the narrator guesses, or the narrator hides it and you do.

    Game15 min1–6 playersG

  • 25 minBeing tested

    Werewolf: Car Edition

    Written by Volocent Labs

    Fog has settled on the village, and one of you is a werewolf. A phone passed round the car deals the secret cards, your narrator tells the story, and by day you accuse, defend and vote.

    Game25 min4–8 playersPG

    Four or more players, with the phone page.

  • 15 minBeing tested

    Word Ladder

    Written by Volocent Labs

    Get from cat to dog one letter at a time, and every step must be a real word. I give you the start and the end, you call out the rungs, and I keep the ladder. Six puzzles a round, by ear.

    Game15 min1–2 playersG

  • 20 minBeing tested

    Worms!

    Written by Volocent Labs

    A friendly dice game for the whole car: eight dice, sixteen tiles and a lot of wiggly worms. Keep a face, roll again or stop, then take a tile or steal one. Play with friends or against Wormbot, the computer player.

    Game20 min1–6 playersG

  • 20 minBeing tested

    Yes, And

    Written by Volocent Labs

    Everyone builds one story together, a sentence or two at a time, always saying yes to whatever came before. Every two rounds the narrator deals a surprise to work in. Pick family, grown-up or sci-fi, and see where it goes.

    Game20 min2–6 playersPG

Open worlds

No set ending: a world that remembers you, played over as many sessions as you like. Frontier towns, a freighter crew, a detective agency, gentle islands, and D&D-style campaigns.

  • 40 minBeing tested

    The Border March

    Written by Volocent Labs

    A merchant caravan has vanished on the frontier road between the market town of Copperford and the river crossing at Wendle Ford. Hired to find it, your new party rides into goblin hills where everyone has a reason to want someone else blamed.

    Campaign40 min1–4 playersPG-13

  • 25 minBeing tested

    The Driftwood Isles

    Written by Volocent Labs

    Sail a little boat you name yourselves between the friendly Driftwood Isles, where goats wander off, puffins deliver the post and an old lighthouse waits to be mended. Help your island friends, find pieces of an old map, and sail back whenever you like.

    Open world25 min1–6 playersG

  • 40 minBeing tested

    The Drowned City

    Written by Volocent Labs

    Half of the harbour city of Tidesend lies under the sea, and twice a day the tide draws back to bare its drowned streets. A salvage crew went down at low water and never came up, and your party is hired to find them before the tide turns.

    Campaign40 min1–4 playersPG-13

  • 40 minBeing tested

    The Harbor Street Agency

    Written by Volocent Labs

    Vellmouth is a 1920s harbor city of jazz clubs, dockside syndicates, old money and a bitter mayoral race. You run a small detective agency on Harbor Street: clients walk in with cases, and you solve them, pay the rent, and watch the city change.

    Open world40 min1–4 playersPG-13

  • 40 minBeing tested

    The Long Haul

    Written by Volocent Labs

    Your crew has one battered freighter and a loan against it, working the stations, moons and drifting habitats around the gas giant Tessaly. Haul cargo, take odd jobs, choose friends among miners, dockers, smugglers and customs, and chase a signal nobody can explain.

    Open world40 min1–4 playersPG-13

  • 40 minBeing tested

    Low Orbit

    Written by Volocent Labs

    It's the 2060s, and your crew runs one patched orbital tug out of a station above the Earth. Clear debris for bounties, fix satellites, haul for a lunar mining venture, outwork a slicker rival, and find out what moved in the graveyard orbit.

    Open world40 min1–4 playersPG-13

  • 40 minBeing tested

    The Salt Road

    Written by Volocent Labs

    It is the 1880s, and the railroad is weeks from Saltwell, a plank-and-tent boomtown on a blinding salt flat. Silver in the hills, feuding ranches, outlaws on the stage road: ride in, take what work you like, and make your name.

    Open world40 min1–4 playersPG-13

Connect to Claude Recommended · works by voice

One tap. Check the name says Plot Speaks, tap Add, then sign in with Google and tap Allow. Signing in keeps your saved progress in stories and games.

Connect to Claude

or copy the sign-in address

https://account.plotspeaks.com/mcp

  • Rather not sign in? Connect without an account. Everything plays, but nothing is saved between chats.
  • On a phone, open the link in your browser. Once it's added, Plot Speaks appears in the Claude app and works in voice mode.
  • In a new chat, tap + → Connectors and make sure Plot Speaks is on.
  • Asked to allow Plot Speaks? Choose Always allow each time it asks (a game uses a handful of tools), or set them all at once under Settings → Connectors → Plot Speaks. Then it stops asking.
  • Free plan: one custom connector is included, and Plot Speaks can be it. On Team or Enterprise, your admin adds it first.

Then say“Open Plot Speaks.”Or name a story: “Start The Last Toast with Plot Speaks.”

This page and every story page will then show an Open in Claude button too. Remembered on this device only; you can add more than one.

Full details on the Connect page

Use with ChatGPT Free and Plus: paste

Today, custom connectors in ChatGPT need a Business, Enterprise or Edu plan. On Free and Plus, paste the story instead: it plays start to finish by voice.

On Free or Plus

  1. Pick a story and tap Copy the story on its page.
  2. Start a new chat and paste it as the first message. Don't attach it as a file.
  3. Tap the voice button and say “Plot Speaks, start the story.”
  4. Give the story's passenger page (every story page links one) to a passenger. It holds the answer key, so they read out the verdict when the narrator asks.

On Business, Enterprise or Edu

On the web: Plugins → + → Add custom MCP server, paste the address and choose OAuth, then sign in with Google when it asks.

Sign in first? With a Google account, Plot Speaks keeps your progress: what you've played, the trivia you've already heard and your campaigns. You'll be asked to sign in when your assistant connects.

Sign in with Google

The address to add:

https://account.plotspeaks.com/mcp

  • A ChatGPT app listing is planned, so Free and Plus can connect too. No date yet.
  • The family mysteries aren't offered in ChatGPT (its rules on content for under-13s). Play them in Claude, or by paste.

Then say“Open Plot Speaks.”With the connector. Pasted a story? Say “Plot Speaks, start the story.”

This page and every story page will then show an Open in ChatGPT button too. Remembered on this device only; you can add more than one.

Full details on the Connect page

Works with Gemini Typed chat · US, 18+

For people in the US, 18 or older, on a personal Google account with Keep Activity on. Not on work or school accounts.

Copy the address and open Gemini

Then tap + Custom and paste it. Or copy it here:

Sign in first? With a Google account, Plot Speaks keeps your progress: what you've played, the trivia you've already heard and your campaigns. You'll be asked to sign in when your assistant connects.

Sign in with Google

The address to add:

https://account.plotspeaks.com/mcp

  1. Add it on the web: in your phone's browser, open gemini.google.com/customize/connectors (or Menu → Settings → Connected Apps; it may sit under Personal Intelligence).
  2. Tap + Custom (or Add a custom app), paste the address, tap Next and sign in with Google when it asks.
  3. It then works in the Gemini app too. In a chat, type @ and tap Plot Speaks in the list (saying it doesn't pick it), then open. Not in the list? Close the Gemini app completely and reopen it.
  • Signing in works in Gemini (checked 2026-10-20), so your progress is saved there too.
  • Gemini asks you to confirm each answer. That's Gemini's rule for any app that saves something (your score, your place in a story), and it can't be turned off yet. Claude can be set to Always allow.
  • Gemini Live, the voice-conversation mode, can't use custom apps yet (Google lists only its own apps and a few partners there), so Plot Speaks plays in a regular Gemini chat: tap the microphone in the chat box to speak each turn.

Then type@ → Plot Speaks → “open”Type @ and tap Plot Speaks in the list (saying it doesn't pick it), then the rest. Not in the list? Close the Gemini app completely and reopen it. Or name a story: “start The Last Toast”.

This page and every story page will then show an Open in Gemini button too. Remembered on this device only; you can add more than one.

Full details on the Connect page

Other assistants Vibe, Perplexity, Grok

These can add Plot Speaks by its address too. We've tested voice play on Claude and ChatGPT only.

Sign in first? With a Google account, Plot Speaks keeps your progress: what you've played, the trivia you've already heard and your campaigns. You'll be asked to sign in when your assistant connects.

Sign in with Google

The address to add:

https://account.plotspeaks.com/mcp

  • Vibe (formerly Le Chat) Free plan works

    Free plan works. We haven't tested voice play yet.

  • Perplexity Paid plans · untested

    Paid plans can add it by its address. We haven't played a story through it yet.

  • Grok Untested

    It can add a custom connector by address, but which plans and devices support it isn't documented. Untested.

  • Claude Code For writers · text

    Write and check your own story or game from the terminal: Claude Code can use every Plot Speaks tool, including write_story, review_story and submit_story. Play there is by text, not voice.

  • Meta AI No connectors yet

    Meta AI can't add connectors yet. Pasting a story may work, but we haven't tested it.

  • Anything else: paste the story. Open a story page and tap Copy the story.

Then say“Open Plot Speaks.”Or name a story: “Start The Last Toast with Plot Speaks.”

This page and every story page will then show an Open in Other assistants button too. Remembered on this device only; you can add more than one.

Full details on the Connect page

Did it connect?

Finish the steps in the tab that just opened, then come back: did Plot Speaks connect to Claude?