Games
Games the whole car can play.
Your assistant hosts: trivia boards with scores and challenges, twenty questions, story games, Werewolf on one shared phone, and open worlds with no set ending that pick up where you left off.
New, and being tested. 43 of these are fresh. Try one and tell us how it worked for you: your assistant asks at the end, or write to contact@plotspeaks.com.
Today's board. One trivia board a day, the same clues for everyone. Say “Plot Speaks, today's board”; at the end you hear how many have played and the top score.
Trivia
Boards of questions by category and difficulty. Keep score, and challenge a ruling you think is wrong.
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25 minBeing tested

Ballpark
Written by Volocent Labs
Every question asks for a number. Guess the figure, and the closer you get, the more you score. Pick a category and a value, say your best estimate, and see who has the sharpest eye.
Trivia25 min1–6 playersPG
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30 minBeing tested

General Knowledge Trivia
Written by Volocent Labs
A board of six playful categories, from rivers and lakes to capital cities, with clues that climb from easy to tricky. Take turns picking a category and a value, and see who can top the scoreboard.
Trivia30 min1–6 playersPG
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30 minBeing tested

Geography Trivia
Written by Volocent Labs
A spoken geography quiz with six categories: capitals, rivers and lakes, mountains and deserts, borders, flags and country shapes. Choose your category and value each turn, then go for the final clue.
Trivia30 min1–6 playersPG
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30 minBeing tested

Guess the Plot
Written by Volocent Labs
Famous films and books described very badly, in three clues from vague to giveaway. The sooner you name the title, the more points you win. Six categories and a big final.
Trivia30 min1–6 playersG
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30 minBeing tested

Halloween Trivia
Written by Volocent Labs
Ghouls, ghosts, candy and creepy creatures, in six spooky categories with clues that grow trickier as the values climb. Take turns picking a category and a value, and see who is bravest on the porch tonight.
Trivia30 min1–6 playersPG
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30 minBeing tested

Movie Trivia
Written by Volocent Labs
Six categories of film fun, from famous quotes and animated hits to directors, franchises and Oscar history. Take turns choosing a category and value, and find out who really knows their movies.
Trivia30 min1–6 playersPG
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30 minBeing tested

Mystery Person
Written by Volocent Labs
A spoken quiz in which each clue is a famous person described in three steps, from a hard fact to a near giveaway. Scientists, explorers, artists, sports legends, rulers and musicians from every era, with big points for a quick guess and a final.
Trivia30 min1–6 playersG
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30 minBeing tested

Picture This
Written by Volocent Labs
What is in the picture? Five categories of landmarks, paintings, animals, everyday objects and national parks. Each clue comes in three steps, and on a screen the picture widens with every step. Name it early for the most points.
Trivia30 min1–6 playersG
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30 minBeing tested

Science and Nature Trivia
Written by Volocent Labs
Six categories from planets and atoms to animals, rocks and great scientists, with clues that grow trickier as the values climb. Take turns picking a category and value, and see who is the brightest.
Trivia30 min1–6 playersPG
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30 minBeing tested

Sports Trivia
Written by Volocent Labs
A spoken sports quiz with six categories, from the NFL and NBA to the Olympics and soccer. Take turns choosing a category and a value, then play for the big final clue.
Trivia30 min1–6 playersPG
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20 minBeing tested

Team Trivia
Written by Volocent Labs
Name your team, from the Yankees to Liverpool to the Crimson Tide, and your assistant hosts a trivia board about it: five clues from the team's past, five from today, and a final. Ask for the roster any time.
Trivia20 min1–6 playersG
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30 minBeing tested

What Year Was It?
Written by Volocent Labs
A spoken history quiz where every clue is a year told through three things that happened in it, from the obscure to the unforgettable. Name the year early for big points. Six categories and a final.
Trivia30 min1–6 playersG
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30 minBeing tested

Where in the World
Written by Volocent Labs
A spoken travel quiz in which each clue names a famous place in three steps, from the continent down to a near giveaway. Six regions, big points for a quick guess and a final.
Trivia30 min1–6 playersG
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30 minBeing tested

World History Trivia
Written by Volocent Labs
Six categories that travel through time, from ancient worlds and royal crowns to wars, voyages and empires. Take turns choosing a category and value, and see who really knows the story of the world.
Trivia30 min1–6 playersPG
Games
Parlour games the narrator runs for the whole car: twenty questions, werewolf and more.
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20 minBeing tested

Alibi
Written by Volocent Labs
Two of you stand accused of a ridiculous crime. You get one minute to agree an alibi out loud, then your detective asks ten sharp questions you didn't plan for. Give different answers three times, and you're guilty.
Game20 min2–6 playersPG
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20 minBeing tested

Backstory
Written by Volocent Labs
We tell you how it ended. You work out how it began. Hear the strange last moment of a crime, a con or a disappearance, then ask yes-or-no questions until the whole dark, clever story falls into place.
Game20 min2–6 playersPG-13
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20 minBeing tested

Backstory Junior
Written by Volocent Labs
We tell you how it ended, and you work out how it began. Hear a funny, puzzling ending, like an ice cream truck that never stops, then ask yes-or-no questions until the whole silly story makes sense.
Game20 min2–6 playersG
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15 minBeing tested

Case Files
Written by Volocent Labs
Five-minute mysteries for one detective. Hear a short case, then choose whose statement to hear and what to examine, with every look costing points. Name who did it and why, and keep your case streak alive.
Game15 min1 playerPG-13
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20 minBeing tested

Fill the Letters
Written by Volocent Labs
A phrase is hidden behind blanks, and all you get is the category. Call a letter, hear how many times it shows up, and cash in the points. Vowels cost a little, so choose wisely, and solve it whenever you dare.
Game20 min1–4 playersG
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15 minBeing tested

Fortunately, Unfortunately
Written by Volocent Labs
The narrator starts a story, and everyone takes turns adding one sentence. Each one begins with 'Fortunately' or 'Unfortunately', so the luck keeps flipping. Good news, bad news, good news, until the narrator ties it up and gives it a title.
Game15 min2–6 playersG
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15 minBeing tested

Letter by Letter
Written by Volocent Labs
I'm thinking of a word, and all I'll tell you is the category and how many letters. Guess a letter and I'll say where it falls, but seven wrong guesses put out seven lamps. Eight puzzles a round, played entirely by ear.
Game15 min1–2 playersG
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20 minBeing tested

The Long Answer
Written by Volocent Labs
How tall, how far, how many, what year? Eight questions whose answers are numbers, from the Moon to the piano keys. Everyone says a guess, the closest scores, and every answer comes with a fact worth repeating.
Game20 min1–6 playersG
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15 minBeing tested

Memory Lane
Written by Volocent Labs
Four gentle memory rounds, all by ear: repeat a shopping list that grows by one, recall the details of a tiny story, follow a lengthening trail of numbers, and remember which colour every animal wore.
Game15 min1–4 playersG
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15 minBeing tested

Name Five
Written by Volocent Labs
Name five animals beginning with B, before the narrator counts to ten. Each turn brings a new category and a new letter, and the rounds get harder as you go. Anyone can challenge an answer, and the car decides.
Game15 min2–6 playersG
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15 minBeing tested

Riddle Road
Written by Volocent Labs
Take a walk down an imaginary road with a travelling riddler. At each of seven milestones you hear a brand-new riddle, with hints if you need them, and at the end of the road the toll gate asks one last riddle.
Game15 min1–2 playersG
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20 minBeing tested

Road Trip Bingo
Written by Volocent Labs
Every passenger gets a spoken card of five things to spot out of the window: a red car, a cow, a bridge. Call one out, the narrator ticks it off, and the first to spot all five wins. The driver keeps watching the road and referees.
Game20 min2–6 playersG
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15 minBeing tested

Talk Your Way Out
Written by Volocent Labs
A gatekeeper, a bouncer, a dragon on a bridge: someone stubborn stands in your way, and you have five lines to talk your way past. Find what really moves them, because the obvious tricks never work.
Game15 min1 playerPG
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20 minBeing tested

Timeline: Classic Events
Written by Volocent Labs
A spoken history game: one event card at a time, and you say where it goes among the cards already in line. Place five in a row correctly to win the round. Three lives, four decks: inventions, music, sport, and firsts and openings.
Game20 min1–4 playersG
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20 minBeing tested

Top Answers: Everyday
Written by Volocent Labs
Ten everyday questions, each with a hidden board of answers ranked by our panel's picks. From pockets and weather to rainy days and school, flip the board and score as a team.
Game20 min1–6 playersG
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20 minBeing tested

Top Answers: Family
Written by Volocent Labs
Ten family questions, each with a hidden board of answers ranked by our panel's picks. Take turns naming answers, flip the board, and steal when the other team misses three times.
Game20 min1–6 playersG
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20 minBeing tested

Top Answers: Food
Written by Volocent Labs
Ten food questions, each with a hidden board of answers ranked by our panel's picks. Name toppings, snacks and favorites, flip the board, and see which team finds the top answer.
Game20 min1–6 playersG
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15 minBeing tested

Twenty Questions
Written by Volocent Labs
One of you thinks of something, and the other has twenty yes-or-no questions to find out what it is. You choose whether you hide the secret and the narrator guesses, or the narrator hides it and you do.
Game15 min1–6 playersG
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25 minBeing tested

Werewolf: Car Edition
Written by Volocent Labs
Fog has settled on the village, and one of you is a werewolf. A phone passed round the car deals the secret cards, your narrator tells the story, and by day you accuse, defend and vote.
Game25 min4–8 playersPG
Four or more players, with the phone page.
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15 minBeing tested

Word Ladder
Written by Volocent Labs
Get from cat to dog one letter at a time, and every step must be a real word. I give you the start and the end, you call out the rungs, and I keep the ladder. Six puzzles a round, by ear.
Game15 min1–2 playersG
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20 minBeing tested

Worms!
Written by Volocent Labs
A friendly dice game for the whole car: eight dice, sixteen tiles and a lot of wiggly worms. Keep a face, roll again or stop, then take a tile or steal one. Play with friends or against Wormbot, the computer player.
Game20 min1–6 playersG
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20 minBeing tested

Yes, And
Written by Volocent Labs
Everyone builds one story together, a sentence or two at a time, always saying yes to whatever came before. Every two rounds the narrator deals a surprise to work in. Pick family, grown-up or sci-fi, and see where it goes.
Game20 min2–6 playersPG
Open worlds
No set ending: a world that remembers you, played over as many sessions as you like. Frontier towns, a freighter crew, a detective agency, gentle islands, and D&D-style campaigns.
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40 minBeing tested

The Border March
Written by Volocent Labs
A merchant caravan has vanished on the frontier road between the market town of Copperford and the river crossing at Wendle Ford. Hired to find it, your new party rides into goblin hills where everyone has a reason to want someone else blamed.
Campaign40 min1–4 playersPG-13
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25 minBeing tested

The Driftwood Isles
Written by Volocent Labs
Sail a little boat you name yourselves between the friendly Driftwood Isles, where goats wander off, puffins deliver the post and an old lighthouse waits to be mended. Help your island friends, find pieces of an old map, and sail back whenever you like.
Open world25 min1–6 playersG
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40 minBeing tested

The Drowned City
Written by Volocent Labs
Half of the harbour city of Tidesend lies under the sea, and twice a day the tide draws back to bare its drowned streets. A salvage crew went down at low water and never came up, and your party is hired to find them before the tide turns.
Campaign40 min1–4 playersPG-13
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40 minBeing tested

The Harbor Street Agency
Written by Volocent Labs
Vellmouth is a 1920s harbor city of jazz clubs, dockside syndicates, old money and a bitter mayoral race. You run a small detective agency on Harbor Street: clients walk in with cases, and you solve them, pay the rent, and watch the city change.
Open world40 min1–4 playersPG-13
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40 minBeing tested

The Long Haul
Written by Volocent Labs
Your crew has one battered freighter and a loan against it, working the stations, moons and drifting habitats around the gas giant Tessaly. Haul cargo, take odd jobs, choose friends among miners, dockers, smugglers and customs, and chase a signal nobody can explain.
Open world40 min1–4 playersPG-13
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40 minBeing tested

Low Orbit
Written by Volocent Labs
It's the 2060s, and your crew runs one patched orbital tug out of a station above the Earth. Clear debris for bounties, fix satellites, haul for a lunar mining venture, outwork a slicker rival, and find out what moved in the graveyard orbit.
Open world40 min1–4 playersPG-13
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40 minBeing tested

The Salt Road
Written by Volocent Labs
It is the 1880s, and the railroad is weeks from Saltwell, a plank-and-tent boomtown on a blinding salt flat. Silver in the hills, feuding ranches, outlaws on the stage road: ride in, take what work you like, and make your name.
Open world40 min1–4 playersPG-13