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Stories

Pick tonight's story.

Every one is free and written for one narrator doing all the voices: mysteries where you name the culprit, adventures with dice, and stories where you choose the path.

New, and being tested. 41 of these are fresh and still being tested. Try one and tell us how it worked for you: your assistant asks at the end, or write to contact@plotspeaks.com.

Mysteries

Someone is dead, or something is missing, and one of the people in front of you did it. Ask questions, then accuse.

Family mysteries aren't offered in ChatGPT (its rules on content for under-13s); play them in Claude, or by paste.

  • 30 min

    Dead Air

    Written by Volocent Labs

    On a stormy November night at a small community radio station, host Dorian Vale goes silent on air and is found dead at his desk. Floodwater keeps the police forty minutes away, so you, the building's night guard, question everyone upstairs.

    Murder mystery30 min1–4 playersPG-13

  • 100 minBeing tested

    Dead Reckoning at Hellas Station

    Written by Volocent Labs

    2094, deep in Mars's Hellas basin and forty days into dust season: the chief engineer of a water-mining station is found dead in a vented airlock. You're the new safety officer, two days aboard, and Earth wants it called an accident by noon.

    Murder mystery100 min · 3 chapters1–4 playersPG-13

  • 100 minBeing tested

    The Drowned Choir

    Written by Volocent Labs

    A grey fishing village on the northern coast, October 1953: the morning after the harvest festival, the chapel choirmaster is found drowned below the sea wall. The village says he slipped in the dark; you aren't sure, and you start asking.

    Dark murder mystery100 min · 3 chapters1–4 playersPG-13

  • 20 min

    The Empty Glass Case

    Written by Volocent Labs

    At the Willowmere Library's Friday night sleepover, its oldest treasure, a first copy of The Clockwork Fox, vanishes the night before its big day. Nobody is hurt and the doors are locked, so before lights out you ask everyone what they saw.

    Family mystery20 min1–4 playersG

  • 20 min

    The Fizzless Volcano

    Written by Volocent Labs

    On science fair day at Cedar Run Elementary, Maya's prize-winning volcano goes glug instead of whoosh, because someone has swapped her baking soda for flour. Nobody is hurt, and before judging at two you ask around the gym to find out who did it.

    Family mystery20 min1–4 playersG

  • 150 minBeing tested

    Kittering Bay

    Written by Volocent Labs

    January 1958: on a windy English coast, the Pier Pavilion's owner lies dead below the lighthouse stair, and the town calls it a fall. You are the coroner's new officer, with a week of inquiries before the inquest.

    Murder mystery150 min · 6 chapters1–4 playersPG-13

  • 35 min

    Last Call at the Blue Lantern

    Written by Volocent Labs

    Port Calder, 1947: rain hammers the waterfront, and after closing a jazz club owner is found dead in his office. He hired you that afternoon because he feared for his life; with the police an hour off, you question everyone in the club.

    Dark murder mystery35 min1–4 playersPG-13

  • 30 min

    The Last Ferry

    Written by Volocent Labs

    On the last car ferry of a foggy November night, a quiet passenger is found dead in the lounge halfway across the estuary. The captain will not turn back, so you question everyone aboard before the boat docks and the police meet it.

    Murder mystery30 min1–4 playersPG-13

  • 35 min

    The Last Séance

    Written by Volocent Labs

    In fog-bound London in 1893, grieving tea importer Ezra Coldwell dies in his chair in the dark at a fashionable medium's séance. His daughter brought you to expose the medium; with the constable an hour off, you question the household and the other sitters.

    Dark murder mystery35 min1–4 playersPG-13

  • 30 min

    The Last Toast

    Written by Volocent Labs

    On a snowy January night at Harrow House, retired judge Marguerite Okafor is found dead in her study during her own retirement dinner. The roads are iced, the sheriff is forty minutes away, and you question everyone in the house.

    Murder mystery30 min1–4 playersPG-13

    5.0 · 1 rating

  • 20 min

    The Missing Blue Ribbon

    Written by Volocent Labs

    At the Maple Hollow Fair on a sunny Saturday, the prize ribbon for the pie contest vanishes an hour before the judging. Nobody is hurt, and as the junior fair helper you ask around the fairground to find out who took it.

    Family mystery20 min1–4 playersG

  • 30 min

    The Orchard Wedding

    Written by Volocent Labs

    At a rainy October wedding in a hillside cider barn, the bride's uncle, Harlan Tamsworth, dies during the reception. The creek has flooded the only lane out, the police are an hour away, and the bride asks you to find out who killed him.

    Murder mystery30 min1–4 playersPG-13

  • 35 min

    Sheaf Night

    Written by Volocent Labs

    On a foggy September night in a moorland village, this year's Crown-bearer is found dead in the threshing barn during a harvest custom no outsider may watch. The constable, cut off in the valley, asks you, the visiting writer, to find out who was where.

    Dark murder mystery35 min1–4 playersPG-13

  • 60 min

    The Silent Hour

    Written by Volocent Labs

    In January 1928 an avalanche cuts off an Alpine tuberculosis sanatorium, and in the small hours its senior physician is found dead. You were a police inspector before you were a patient, and with road and telephone gone, you question the staff and patients.

    Dark murder mystery60 min · 2 chapters1–4 playersPG-13

  • 100 minBeing tested

    Snowbound at Halloran Lodge

    Written by Volocent Labs

    January 1963: a blizzard seals Halloran Lodge high on Kestrel Pass, and at dawn its owner, Conrad Halloran, is found dead in his tower study. You're a guest with a knack for noticing things, and until the plows come, you're all anyone has.

    Murder mystery100 min · 3 chapters1–4 playersPG-13

  • 50 min

    The Weigh-In

    Written by Volocent Labs

    On derby day at frozen Ember Lake, Arvid Lund, weighmaster for thirty-one years, is found dead in his fish house out on the ice. The sheriff is stuck on the highway, so you, the off-duty deputy, search the ice and question the town.

    Murder mystery50 min · 2 chapters1–4 playersPG-13

Adventures

Swords, spells and dice rolls. Make choices as a party and see where the road goes.

  • 35 minBeing tested

    Harrow's Lantern

    Written by Volocent Labs

    A comet-mining rig, Harrow's Lantern, has gone quiet on the icy back of comet Brannock, and its beacon says only do not board. Your small salvage crew arrives first, with the comet swinging toward the sun.

    Fantasy adventure35 min1–4 playersPG

  • 35 min

    The Heartstone of Pellmarrow

    Written by Volocent Labs

    For a hundred years the Heartstone has kept Pellmarrow's apple trees from failing, and three nights ago something carried it off into the Thornwood. The alderwoman sends your party down a path untrodden in living memory, past the thorn gate, to bring it home.

    Fantasy adventure35 min1–4 playersPG

  • 60 min

    The Keeper's Bell

    Written by Volocent Labs

    Every midnight a bell rings under the hill above Brackenhold, where no bell has hung for a hundred years, and sheep are going missing. The reeve pays your party to go beneath the chapel ruin, where a goblin was seen running, and stop it.

    Fantasy adventure60 min · 2 chapters1–4 playersPG

  • 25 minBeing tested

    The Night Market of Dunnock Mere

    Written by Volocent Labs

    Overnight the village pond has run dry, and out on the mud a market of glowing stalls has risen that sinks again at dawn. Somewhere in it is the sluice key that keeps Dunnock's water in, and your party has until first light to bring it home.

    Fantasy adventure25 min1–4 playersPG

  • 100 minBeing tested

    The Ninefold Stair

    Written by Volocent Labs

    Orisande, a monastery-city on a cliff, is built around a stair cut down into the rock, its lower landings sealed for two centuries. Now frost climbs the stair in midsummer, and a novice has gone down alone; the Abbess sends your party after her.

    Fantasy adventure100 min · 3 chapters1–4 playersPG-13

  • 25 minBeing tested

    The Quiet Hive of Thimblewick

    Written by Volocent Labs

    The Honey Fair is tomorrow, but the bees of the Green Hive have gone quiet, and the hum that fills the hill has stopped. Help the village beekeeper work out why, using kindness and clever thinking.

    Fantasy adventure25 min1–4 playersG

  • 35 min

    The Toll at Greyfall Bridge

    Written by Volocent Labs

    First snow is falling on the mountain village of Highcombe, and a trader must get three wagons over the pass before winter closes it. He hires your party to guard them to Fallowbeck, past the troll who keeps the bridge and charges a toll.

    Fantasy adventure35 min1–4 playersPG

Your-choice adventures

Classic gamebook adventures told to you aloud. You are the hero; every scene ends with two or three clear choices; some paths lead to glory and some to a sticky end, and you can always go back and choose again.

  • 20 minBeing tested

    The Ceres Accord

    Written by Volocent Labs

    On a spinning station above Ceres, Earth, Mars and the Belt meet to sign a treaty sharing water and air. The dockhands are on strike, a ship's AI is careful with the truth, and something in Dock Nine is counting down to six.

    Your-choice adventure20 min1–4 playersPG-13

  • 18 minBeing tested

    The Dragon Egg

    Written by Volocent Labs

    On the morning before the village fair, you find a warm, speckled egg in Grandpa's barn. Out pops a tiny dragon who sneezes sparks. Can you get her home to Pepper Mountain before the grand parade? You decide.

    Your-choice adventure18 min1–6 playersG

  • 25 minBeing tested

    Midnight at Marrow Manor

    Written by Volocent Labs

    On a dare, you've agreed to spend one night alone in Marrow Manor, the empty old house at the end of Wicket Lane. You are the hero: every choice is yours, and not every door leads somewhere you'd want to stay.

    Your-choice adventure25 min1–4 playersPG

  • 30 minBeing tested

    The Night Train to Ostara

    Written by Volocent Labs

    It's the winter of 1936, and the night train to Ostara is pulling out when a stranger presses a sealed envelope into your hands and is dragged away. Someone aboard is watching you, and by morning you must decide what to do with it.

    Your-choice adventure30 min1–4 playersPG-13

  • 25 minBeing tested

    The Sky Pirates of Cloudreach

    Written by Volocent Labs

    You're a stowaway cabin hand hiding on a merchant airship when sky pirates swing aboard above a sea of clouds. Floating islands, a pirate captain with a code of honour, a wall of storm, and every choice is yours.

    Your-choice adventure25 min1–4 playersPG

  • 30 minBeing tested

    Sol Nineteen

    Written by Volocent Labs

    Sol nineteen on Mars. A dust storm has swallowed the sun, your crew has launched for home believing you dead, and you're alone in a habitat built for a month. Count everything, fix what you can, and find a way off.

    Your-choice adventure30 min1–4 playersPG

  • 25 minBeing tested

    The Temple Under Smoke Mountain

    Written by Volocent Labs

    It's 1934, and your expedition leader walked into the ancient temple on Smoke Mountain and never came out. Now the volcano is rumbling. Rope bridges, a flooded hall, a rival treasure hunter: you're the hero, and every choice is yours.

    Your-choice adventure25 min1–4 playersPG

Choose your path

Every choice changes the story, and the story remembers what you did.

  • 20 minBeing tested

    After Hours at Hollin's

    Written by Volocent Labs

    You dozed off in the back room of an old clockmaker's shop, and she has locked up and gone home. Every door in the shop is one of her puzzle locks, and at midnight the night bolts drop until morning.

    Branching20 min1–4 playersPG

  • 20 minBeing tested

    Bottom of the Blue

    Written by Volocent Labs

    The little research submarine Pelican has settled on the sea floor after a power flicker, and her safety computer has sealed every hatch behind a puzzle. You're the only one aboard, and the way up starts in the lab.

    Branching20 min1–4 playersPG

  • 20 minBeing tested

    Bramblewick's Study

    Written by Volocent Labs

    It's your first day as apprentice to the wizard Bramblewick, and he has popped out for tea and cake, leaving you locked in his study as a test. A chatty teapot, a counting owl and a talking door knocker all have riddles for you.

    Branching20 min1–4 playersG

  • 5 minBeing tested

    The Cloud Farm

    Written by Volocent Labs

    At the edge of the sky sits a quiet farm where clouds are grown in tidy rows. Tonight the farmer needs a helper to tuck them in, and you get to decide how.

    Branching5 min1–3 playersG

  • 20 minBeing tested

    Día de mercado

    Written by Volocent Labs

    Spanish practice for beginners: it's Saturday morning in a small Spanish town, and you have a basket, twenty euros and a picnic by the river at two. Shop the market stalls in simple Spanish, and see who you meet.

    Branching20 min1–3 playersG

  • 20 minBeing tested

    El último tren

    Written by Volocent Labs

    Spanish practice for beginners: you reach the little station of Monteluna five minutes after the last train home has gone. With fifty euros and a sandwich, find a bed for the night in simple Spanish.

    Branching20 min1–3 playersG

  • 5 minBeing tested

    Ember and the Cozy Spot

    Written by Volocent Labs

    A small dragon named Ember is very tired but cannot find a comfortable place to sleep. The cave is too bare, the rock too bumpy, and she hopes you will help her look.

    Branching5 min1–3 playersG

  • 5 minBeing tested

    The Lantern Forest

    Written by Volocent Labs

    Evening has settled over the forest, and the path home is hard to see. Then tiny lights wake among the leaves, and fireflies begin to guide you.

    Branching5 min1–3 playersG

  • 25 minBeing tested

    The Last Lamp

    Written by Volocent Labs

    It's your last night as keeper of Black Mare Rock before the light goes automatic at dawn. The lamp has stopped turning, the radio crackles with a voice nobody should be using, and your memory of the keeper before you no longer quite fits.

    Branching25 min1–4 playersPG-13

  • 30 minBeing tested

    The Lighthouse Fire

    Written by Volocent Labs

    A fire gutted the keeper's cottage on a Cornish tidal island, and the keeper, months from losing her light, stands trial for arson. You are her defence counsel, with five witnesses, one question each, and a jury to turn.

    Branching30 min1–4 playersPG-13

  • 25 minBeing tested

    The Long Wake

    Written by Volocent Labs

    On the generation ship Meridian, thirty-one years from landfall, the ship's mind wakes you from cold sleep, alone. Something out ahead is calling the ship by name, and you must decide whom to wake and what to trust.

    Branching25 min1–4 playersPG

  • 30 minBeing tested

    The Marlowe Job

    Written by Volocent Labs

    In the river city of Port Averly, an old friend spreads a floor plan across your kitchen table: a silver clockwork bird at the Marlowe Museum, on the night of its gala. You plan the job, then the night tests every choice.

    Branching30 min1–4 playersPG-13

  • 5 minBeing tested

    The Moonlight Boat

    Written by Volocent Labs

    A little boat made of moonlight rests at the edge of your garden, shining softly and waiting just for you. Tonight it will sail the quiet night sky, and you decide where it goes.

    Branching5 min1–3 playersG

  • 5 minBeing tested

    Snow Owl and the Dreams

    Written by Volocent Labs

    Snow falls softly over the sleeping town, and a great white owl lands on your windowsill. She is carrying a basket of tiny glowing dreams, and she has room for one helper.

    Branching5 min1–3 playersG

  • 30 minBeing tested

    The Stolen Will

    Written by Volocent Labs

    In a small English village, a rich widow's newest will has vanished, and her carer of twelve years is on trial for burning it. You are her defence counsel, with five witnesses, one question each, and a jury to convince.

    Branching30 min1–4 playersPG

  • 20 minBeing tested

    Summer of the Bell

    Written by Volocent Labs

    You're spending the summer with Aunt Rosie in a little lake town, and on your very first night an old bell rings somewhere out on the dark water. Nobody has heard it ring in years, and you mean to find out why.

    Branching20 min1–4 playersG

  • 5 minBeing tested

    The Teacup Sea

    Written by Volocent Labs

    On the kitchen table, a teacup holds a whole tiny sea, with ripples for waves and steam for sky. A very polite fish has invited you aboard.

    Branching5 min1–3 playersG

  • 10 minBeing tested

    Would You Rather: The Friendly Island

    Written by Volocent Labs

    Your little boat bumps onto a warm, sandy island where a parrot in a tiny hat welcomes you. Every choice on this island is a would-you-rather, and by the end it will have drawn a picture of you.

    Branching10 min1–4 playersG

  • 10 minBeing tested

    Would You Rather: The Sticky Lever

    Written by Volocent Labs

    In your attic sits a humming time machine with a lever that is sticky with old jam. Every stop it makes is a would-you-rather, and by the end your choices will have drawn a picture of you.

    Branching10 min1–4 playersG

  • 25 minBeing tested

    The Wrong Vault

    Written by Volocent Labs

    On the night of a one-night jewellery exhibition at a small-town bank, you are the inside person who promised to open the back door at midnight. Then the jewels go into the wrong vault, and every choice tests who you're loyal to.

    Branching25 min1–4 playersPG-13

Wind-downs

Slow, quiet pieces read softly at the end of the day: a walk to the sea, a cabin in the snow, a breathing count, and two for children. For passengers or home, not the driver.

  • 10 minBeing tested

    Body Scan

    Written by Volocent Labs

    A slow, quiet ten minutes at the end of the day. Attention drifts gently from your feet up to your head, one part at a time, while you rest. May help you settle into a calm few minutes.

    Game10 min1–4 playersG

  • 10 minBeing tested

    Cabin in the Snow

    Written by Volocent Labs

    A warm cabin, a quiet fire, a heavy blanket and snow drifting down outside. Ten slow minutes of cozy imagining for the end of the day, with nothing to do but listen and rest.

    Game10 min1–4 playersG

  • 5 minBeing tested

    Count of Ten

    Written by Volocent Labs

    Five quiet minutes of slow breathing. Count each breath from one to ten, then begin again. A simple, calm few minutes at the end of the day, with nothing to win and nothing to get right.

    Game5 min1–4 playersG

  • 8 minBeing tested

    The Sleepy Garden

    Written by Volocent Labs

    A story for little ones at bedtime. In a quiet garden at dusk, the flowers and animals say goodnight one by one and settle down to rest. An easy, calm few minutes before sleep.

    Game8 min1–4 playersG

  • 8 minBeing tested

    The Star Boat

    Written by Volocent Labs

    A story for little ones at bedtime. A small boat drifts softly through the night sky, and we count the friendly stars together, one by one. An easy, calm few minutes before sleep.

    Game8 min1–4 playersG

  • 10 minBeing tested

    A Walk to the Sea

    Written by Volocent Labs

    A gentle ten-minute walk, told slowly. Follow a soft path through the dunes at dusk to a quiet beach, and sit by the water as the light fades. A calm few minutes for the end of the day.

    Game10 min1–4 playersG

Connect to Claude Recommended · works by voice

One tap. Check the name says Plot Speaks, tap Add, then sign in with Google and tap Allow. Signing in keeps your saved progress in stories and games.

Connect to Claude

or copy the sign-in address

https://account.plotspeaks.com/mcp

  • Rather not sign in? Connect without an account. Everything plays, but nothing is saved between chats.
  • On a phone, open the link in your browser. Once it's added, Plot Speaks appears in the Claude app and works in voice mode.
  • In a new chat, tap + → Connectors and make sure Plot Speaks is on.
  • Asked to allow Plot Speaks? Choose Always allow each time it asks (a game uses a handful of tools), or set them all at once under Settings → Connectors → Plot Speaks. Then it stops asking.
  • Free plan: one custom connector is included, and Plot Speaks can be it. On Team or Enterprise, your admin adds it first.

Then say“Open Plot Speaks.”Or name a story: “Start The Last Toast with Plot Speaks.”

This page and every story page will then show an Open in Claude button too. Remembered on this device only; you can add more than one.

Full details on the Connect page

Use with ChatGPT Free and Plus: paste

Today, custom connectors in ChatGPT need a Business, Enterprise or Edu plan. On Free and Plus, paste the story instead: it plays start to finish by voice.

On Free or Plus

  1. Pick a story and tap Copy the story on its page.
  2. Start a new chat and paste it as the first message. Don't attach it as a file.
  3. Tap the voice button and say “Plot Speaks, start the story.”
  4. Give the story's passenger page (every story page links one) to a passenger. It holds the answer key, so they read out the verdict when the narrator asks.

On Business, Enterprise or Edu

On the web: Plugins → + → Add custom MCP server, paste the address and choose OAuth, then sign in with Google when it asks.

Sign in first? With a Google account, Plot Speaks keeps your progress: what you've played, the trivia you've already heard and your campaigns. You'll be asked to sign in when your assistant connects.

Sign in with Google

The address to add:

https://account.plotspeaks.com/mcp

  • A ChatGPT app listing is planned, so Free and Plus can connect too. No date yet.
  • The family mysteries aren't offered in ChatGPT (its rules on content for under-13s). Play them in Claude, or by paste.

Then say“Open Plot Speaks.”With the connector. Pasted a story? Say “Plot Speaks, start the story.”

This page and every story page will then show an Open in ChatGPT button too. Remembered on this device only; you can add more than one.

Full details on the Connect page

Works with Gemini Typed chat · US, 18+

For people in the US, 18 or older, on a personal Google account with Keep Activity on. Not on work or school accounts.

Copy the address and open Gemini

Then tap + Custom and paste it. Or copy it here:

Sign in first? With a Google account, Plot Speaks keeps your progress: what you've played, the trivia you've already heard and your campaigns. You'll be asked to sign in when your assistant connects.

Sign in with Google

The address to add:

https://account.plotspeaks.com/mcp

  1. Add it on the web: in your phone's browser, open gemini.google.com/customize/connectors (or Menu → Settings → Connected Apps; it may sit under Personal Intelligence).
  2. Tap + Custom (or Add a custom app), paste the address, tap Next and sign in with Google when it asks.
  3. It then works in the Gemini app too. In a chat, type @ and tap Plot Speaks in the list (saying it doesn't pick it), then open. Not in the list? Close the Gemini app completely and reopen it.
  • Signing in works in Gemini (checked 2026-10-20), so your progress is saved there too.
  • Gemini asks you to confirm each answer. That's Gemini's rule for any app that saves something (your score, your place in a story), and it can't be turned off yet. Claude can be set to Always allow.
  • Gemini Live, the voice-conversation mode, can't use custom apps yet (Google lists only its own apps and a few partners there), so Plot Speaks plays in a regular Gemini chat: tap the microphone in the chat box to speak each turn.

Then type@ → Plot Speaks → “open”Type @ and tap Plot Speaks in the list (saying it doesn't pick it), then the rest. Not in the list? Close the Gemini app completely and reopen it. Or name a story: “start The Last Toast”.

This page and every story page will then show an Open in Gemini button too. Remembered on this device only; you can add more than one.

Full details on the Connect page

Other assistants Vibe, Perplexity, Grok

These can add Plot Speaks by its address too. We've tested voice play on Claude and ChatGPT only.

Sign in first? With a Google account, Plot Speaks keeps your progress: what you've played, the trivia you've already heard and your campaigns. You'll be asked to sign in when your assistant connects.

Sign in with Google

The address to add:

https://account.plotspeaks.com/mcp

  • Vibe (formerly Le Chat) Free plan works

    Free plan works. We haven't tested voice play yet.

  • Perplexity Paid plans · untested

    Paid plans can add it by its address. We haven't played a story through it yet.

  • Grok Untested

    It can add a custom connector by address, but which plans and devices support it isn't documented. Untested.

  • Claude Code For writers · text

    Write and check your own story or game from the terminal: Claude Code can use every Plot Speaks tool, including write_story, review_story and submit_story. Play there is by text, not voice.

  • Meta AI No connectors yet

    Meta AI can't add connectors yet. Pasting a story may work, but we haven't tested it.

  • Anything else: paste the story. Open a story page and tap Copy the story.

Then say“Open Plot Speaks.”Or name a story: “Start The Last Toast with Plot Speaks.”

This page and every story page will then show an Open in Other assistants button too. Remembered on this device only; you can add more than one.

Full details on the Connect page

Did it connect?

Finish the steps in the tab that just opened, then come back: did Plot Speaks connect to Claude?