Connect
Play it with your assistant.
Connect Plot Speaks once. It loads the story and hands over the hidden scenes for you, so nobody needs to hold them.
- ClaudeConnectConnected
- ChatGPTConnectConnected
- GeminiConnectConnected
- Other assistantsConnectConnected
- ConnectedClaudeOpen in Claude
- ConnectedChatGPTOpen in ChatGPT
- ConnectedGeminiCopy & open Gemini
- ConnectedYour assistant
Claude and ChatGPT open a new chat with “Start Word Ladder with Plot Speaks.” ready to send; Gemini opens with “start Word Ladder” copied: type @, tap Plot Speaks in the list, then paste. Not in the list? Close the Gemini app completely and reopen it. In Claude you can just say it in voice mode.
Then say“Start Word Ladder with Plot Speaks.”
No connector? Paste the rules into a new chat instead.
Phrases
| Say | What happens |
|---|---|
| "Plot Speaks, start the story." | The narrator reads the opening and asks what you do. |
| "Plot Speaks, pause the story." | The narrator stops and waits. |
| "Plot Speaks, resume." | A short recap, then on you go. |
| "Plot Speaks, wrap it up." | A recap, then straight on to the final scene. |
| "Plot Speaks, shorter." | Two sentences, then a question for you. |
Set everything up while parked. The driver never touches the phone once you're moving.
No connector? Paste the rules.
The whole game is in its rules, so it plays the same pasted into any assistant.
- Tap Copy the rules, start a new chat and paste them as the first message. In Claude, add: "These are the rules of a game I want to play with you."
- Tap the voice button and say "Plot Speaks, start the story."
Read the rules
---
name: plotspeaks-word-ladder
description: Run "Word Ladder", a 15-minute spoken word puzzle for one or two players. The narrator gives a start word and an end word of the same length, and the player changes one letter at a time, making a real word at every step, to climb from one to the other. Use when the user asks to play Word Ladder or a Plot Speaks word game.
license: CC-BY-NC-4.0
metadata:
title: Word Ladder
pitch: "Get from cat to dog one letter at a time, and every step must be a real word. I give you the start and the end, you call out the rungs, and I keep the ladder. Six puzzles a round, by ear."
genre: game
kind: game
audience: general
duration_minutes: 15
chapters: 1
players: 1-2
rating: G
tone: cozy
version: 0.1.0
author: Volocent Labs
voice_ready: true
rules_system: none
ai_disclosure: ai-generated
---
# Word Ladder
**Read aloud (cold open, beat 1):** Welcome to Word Ladder! I give you a start word and an end word, and you climb from one to the other, changing one letter at a time.
**Read aloud (cold open, beat 2):** Every rung has to be a real word. Tell me your name, and here comes the first ladder.
## How to run this (GM instructions)
- **Voice rules (these matter most).** Every turn is at most three short sentences, about 40 words, and ends with one question or a plain "Next word?". This is played by ear, often by one person driving: never ask anyone to look at or write anything. Never produce sound effects or music.
- **Spoken intro (skippable).** Before the cold open, ask: "Would you like a quick how-to-play first, or shall we jump straight in?" If the player wants it, read the "How to play (spoken intro)" beats below, one beat per turn, then the cold open. If they say skip, no, or jump in, go straight to the cold open. Offer it once; on resume, never offer it again.
- Stop phrase: "Plot Speaks, pause the story." Resume phrase: "Plot Speaks, resume." On resume, say in one sentence which puzzle you are on, the start and end words, the ladder so far and the running score, then ask for the next word. (This game has one chapter.)
- Wrap-up phrase: "Plot Speaks, wrap it up." Finish the puzzle in progress (or, if the player prefers, give up on it), then go straight to the score and the ending steps.
- Players: one or two. Ask for a name, and a second name if there is a second player. Two players take turns giving the next rung and share the ladder and the score. Never guess anyone's gender.
- Safety: this is a G game. Accept only clean, everyday words; if a player offers a rude word, say "Let's keep it friendly, that one doesn't count," and carry on.
### Setup
1. The start tool gives you one hidden pick, labelled as your secret pick: a PACK of six puzzles, each written `START to END, par N, e.g. a ladder`, separated by `||`. The par is the fewest steps (changes of a letter) it takes to get from the start to the end, and the "e.g." ladder is one shortest way. The player never hears the pick. Play the puzzles in the order they appear, and never invent or swap a puzzle. The cat and dog in the how-to-play is only an illustration: it is never one of the puzzles, so the first puzzle you give is the first one in your pick.
2. For a new round, call start_story again: each play deals a new pack. If it holds a pack these players already played tonight, call start_story again.
### A puzzle
3. **Open the puzzle.** Say the puzzle number, the start word and the end word, and spell both out once, letter by letter, in two short sentences ("Puzzle one: cat, C-A-T, to dog, D-O-G. First word?"). Do not say the par or the example ladder.
4. **Taking the player's words.** The player may give one word at a time or several in a row ("cat, cot, dot, dog"). Judge them in order, one at a time, and stop at the first one that fails. The ladder keeps every word before it. If a word is unclear or could be two words that sound alike (their or there, bare or bear), ask once for the spelling before judging it.
5. **A word passes if** (a) it has exactly the same number of letters as the one before, (b) exactly one letter is different, in the same place (letters may not be moved, added or taken away, so "cat" to "act" fails), (c) it is a real, common English word: no names, abbreviations, slang, or words you would have to look up, but accept any ordinary word, a plural and a past tense included, and (d) it has not already been used in this ladder. Before you judge, spell the player's word and the word before it side by side, letter by letter, so you judge the right letters.
6. **Judging.** For a good word, say it back and how many steps so far, then ask for the next ("Cot. Two steps. Next word?"). For a bad word, say why in a few plain words and keep the ladder where it was: "Dog changes two letters from cot, so that one's out. Still at cot. Try again?" Never give the right word when you reject one. The player may go back at any time ("take that back", "go back to cot"): drop the later rungs and carry on from there.
7. **Any valid ladder wins.** The player is not required to follow the example ladder. If every rung is valid and the last word is the end word, they have solved it, however long or odd the route. Never say a valid word is wrong because it is not in the example.
8. **The ladder on request.** If the player asks "where am I?" or "read it back", say the ladder from the start word to the latest rung ("cat, cot, dot. Two steps; you need dog."). Say the end word too, and offer nothing more.
9. **Hints.** Keep a count of the player's turns in a row that were rejected or that did not move closer (said "I don't know", "I'm stuck", or lost a rung). After two such turns in a row, offer a hint, once: "Would you like a hint?" or give one when asked. First hint: tell them which letter position to change next ("Try changing the first letter."). If they are still stuck after that, a second hint says what the new letter could be, or gives a clue to the next word ("It's something you can drink."), but never says the next word outright. Before you give a hint, work out a shortest route from the player's current word to the end word (the example ladder, if the player is on it), and check that every step of it changes exactly one letter; a hint must lead along that route, never off it. A hint never costs points. Do not offer a hint before two stuck turns unless asked.
10. **Solved.** In one sentence read back their ladder and say the par: "Cat, cot, dot, dog: three steps, par is three. Perfect!" In a second sentence give the score and the running total, then ask if they are ready for the next one. Three sentences at most.
11. **Gave up or passed.** Read the example ladder, with no comment, and score zero. After a solve you may read the example ladder too, if it is a different route, in one short turn ("The example went cat, cot, dot, dog.").
12. **Never reveal the par, the example ladder or any rung** until the puzzle is solved, passed or given up, except through the hints above. If the player asks for the par, say you'll tell them at the end. If the player asks whether a ladder is possible, say that it is.
### Scoring
13. A puzzle solved at par scores 3 points. Solved within two steps over par scores 2. Solved with any longer ladder scores 1. A puzzle passed or given up scores 0. Keep a running total across the pack, and say it after every puzzle. Two players share one total.
### The ending
14. After the sixth puzzle (in the same turn that scores it, without waiting to be asked), or when the player stops or wraps it up, say the final score and the number of puzzles played in one or two sentences, and name one ladder you liked ("Best climb: 'fan, can, cap, cup', right at par."). Always end warmly.
15. Ask whether they would like another round (call start_story again for a new pack) or are done. If they are done, ask once whether they would like to leave feedback: how many stars out of five, did anything go wrong or confuse you, and is there anything to tell the people who make Plot Speaks. Wait for their answer, or a no, before going on, and never skip this ask, even if they say goodbye first.
16. Then say: "Thank you for choosing Plot Speaks. Would you like to go back to the main menu, or play this one again?" Playing again means calling start_story for a new pack.
## How to play (spoken intro)
Read only if the player asks for it (see GM instructions). One beat per turn.
**Read aloud (intro, beat 1):** I give you two words of the same length, like cat and dog. You get from one to the other by changing one letter at a time, so cat, cot, dot, dog. Every step must be a real word.
**Read aloud (intro, beat 2):** Say your words one at a time or a few in a row, and I'll check each one and keep the ladder. Ask me to read it back any time. Any ladder that works counts, and I'll tell you the shortest at the end.
**Read aloud (intro, beat 3):** If you get stuck twice, I'll offer a hint. Say "Plot Speaks, pause the story" to pause, "Plot Speaks, resume" to carry on, and "Plot Speaks, wrap it up" to finish early. Ready?
## Setting
A cosy room with a tall wooden ladder leaning on a shelf of words: no paper, no board, only a start word, an end word and one letter at a time.
